• Home
  • News
    • E3 2012
    • Rumors
    • News
    • Interviews
    • Microsoft News
    • Sony News
    • Nintendo News
    • PC / Mac News
    • Mobile Game News
    • Contests
    • Video
  • Reviews
    • Xbox 360 Reviews
    • Kinect Reviews
    • XBLA Reviews
    • Playstation 3 Reviews
    • PSN Reviews
    • Vita & PSP Reviews
    • Wii Reviews
    • Wii U Reviews
    • 3DS & DS Reviews
    • PC / Mac Reviews
    • Mobile Game Reviews
  • Editorials
    • Controversy
    • This vs. That
    • Funny
    • Future Talk
    • Trends
    • Nanotechnology
    • That’s History
  • Podcasts
    • Post Game Report
    • GamersTransform
    • The Bad Dudes
    • The 40Cast
    • The Show Radio
    • The Kid Dogg Show
    • The Phoenix Project
    • ZWO Podcast
  • TAG Legacy
  • About Us
    • TAG History
    • Privacy Policy
    • Contact Us

Review: Dead Space: Extraction


Posted by taquelli on 12 Oct 2009 / 0 Comment
Tweet



dedspe

There’s a lot about Dead Space that makes sense as a rail shooter. There are a lot of pop-up scares, a lot of atmosphere, and that whole “going crazy” aspect that they can milk. There were just parts of Dead Space that weren’t scary because we were divided from the “action” by always being able to see this faceless, heavily-armored and extremely competent avatar. So moving the scenario to a first-person affair with no camera control was a great idea to let gamers soak in the horror.

Well, it tries, at least. Maybe it was me, with my little TV, my insistence to play with the lights on and my genre-savviness, but I just didn’t find myself greatly terrified, just occasionally startled. Once you got deep into the game, the feeling wasn’t “oh god it’s the necromorphs!” but more “Oh, it’s these jerks again.” Dead Space just can’t seem to realize that pacing is important to the horror genre, and our heroes really shouldn’t have a flamethrower.

Revisit the Ishimura after the jump.

leaper_elevator_bmp_jpgcopy

The events of Dead Space: Extraction happen in the hours before the arrival of the USG Kellion. You following a tag team of four; a detective, a security officer, an executive and a…girl, who attempt to escape the savagery aboard the Ishimura. As you imagine, it involves basically fapping around the ship and shooting monsters, often in areas that look eerily familiar.

As is the custom, I’ll avoid spoilers, which should be easy because there aren’t any. Extraction starts with a crew who interact with the thing that causes the whole debacle, an object you don’t even know exists until halfway through the first game, and it just gets more obvious after that. Certain baddies from the first game just start popping up, apropos to nothing, and the majority of the mysteries…well…stay mysteries. They even tricked me into thinking I’d get an explanation for a certain very creepy part of the first game, but no, it was just a pointless callback.

capture_bmp_jpgcopy

So, since the game is apparently unconcerned with expanding the mythos, let’s talk about the experience. It’s definitely visceral (ha!), with the quirky camera being motivated by almost objective terror, and reality starting to seriously warp before your eyes the deeper you get into it. It works most of the time, although there are some moments where it’s obviously a game, where the enemies march out exactly when they are supposed to. It does a good job about making the experience at least creepy, even though there are a few parts that just drag.

But that’s more a problem with the pacing, which is all over the place. You start off as you’d expect, just a normal day when things start going wrong. Then it suddenly switches to a month later with the main cast, and you’re in the eyes of the detective for the majority of time, until the later chapters where the point-of-view characters starts switching pretty much every chapter. This becomes a problem, as it becomes hard to believe when various cast members start teleporting all over the place. It also has a horrible habit of stretches with too much ammo and few enemies, followed by long stretches with no ammo and endless waves, and the most awkwardly placed boss fights I’ve seen in a while.

bodyparts_burn_bmp_jpgcopy

So, throughout this difficult and occasionally overly slow march through the Ishimura, you’re either shooting necromorphs, performing the story-breaking action of using your TK to grab stuff, or fixing things in the most obnoxious minigame ever. You’ll have a great choice of weapons, but you will spend the majority of your time with the flamethrower, because it is the only thing that quickly and effectively kills the majority of the monsters you fight, to a gamebreaking degree. You’ll only need a line gun of something similar when there’s an enemy out of range, but even then they’ll occasionally come up and try to eat your face, so flamethrower time.

The flamethrower is also the only weapon that can kill an opponent using a very small amount of ammo, which is good when you can’t get any. Half of the ammo ends up being hidden behind locker doors or in vents that wouldn’t consider shooting, or visible on the screen for about half a second before the camera decides to turn away. You have to use your TK to grab it, and it needs to be right on in order to register. What this means is you’ll spend the majority of your time spamming the A button to have a chance to grab whatever object saunters into your vision, which can get awfully silly when you’re extending your transparent wang at the faces of the overly talkative NPCs trying to grab the ammo case that’s right behind them.

glow_slasher_bmp_jpgcopy

So, as you imagine, you run into a disjointed story with fake difficulty due to ammo supplies and poor pacing. A death warrant, if the game lacked charm, but even with these complaints, you’ve still got a good railshooter hiding in there. Once you cut away the bore of a story and hit up challenge mode, where it’s just waves of monsters that you need to shoot in the strategically accurate spot, a mechanic that was great fun in the original and even better when you have to actively aim. This is how the genre works, with a useful gun, an accurate hand, and a quick eye, and it’s about time that the Wii has started getting games that try to do just that. When Extraction tries to migrate some things and reinvent others is when it falls apart.

But it tried. It provides at least some entertaining creepiness, such as the multiple crazy hallucinations that screw with your propensity to not waste ammo, and moving through the claustrophobic ventillation that you’re almost always required to crawl through. The shooter aspect works fine, if a bit sticky on precision, and provides a wide enough variety of challenge so that you can enjoy playing without getting frustrated or go all out to see how you manage. It’s not incompetent by any means, just poorly put together, with an irrelavent plot and a rubberbanding experience. It might be worth it if you want to try a decent interesting shooter for the Wii, or if you want to see just how it hit the fan on the Ishimura. But it’s still a lackluster addition to the franchise.

Final Score: C

Share this:

  • Google +1
  • Facebook
  • Twitter
  • Pinterest
  • StumbleUpon
  • Digg
  • Reddit
  • Email
  • Print

Written by taquelli


  • Tags

    2K Games Bethesda Bioware Call of Duty Capcom Darksiders 2 Darksiders II Dead Space Diablo III Dishonored DLC E3 EA Gears of War God of War Grand Theft Auto Halo Halo 4 iOS iPad Konami Mass Effect Microsoft Nintendo pax Podcast ps4 PSN Resident Evil SoldierX Sony Square Enix Star Wars The Show Radio The Walking Dead THQ Ubisoft Uriyya Vita Wii U xbl XBLA Xbox Xbox 360 xBOXREVEAL


  • Popular Posts

    • Your Favorite Video Game Gun?
      May 19, 2012
    • What type of People did Bioware base Mass Effect Aliens on?!
      May 9, 2012
    • [CONTEST CLOSED] 'Metal Gear Solid HD Collection' Giveaway For Vita
      September 10, 2012
    • Win a GUNGNIR PULSE #Halo4 Armor Set
      November 13, 2012
    • Xbox Live will bridge the 360 and the new Xbox to Co-Existence
      May 10, 2012
  • Find us on Facebook


Copyright © 2013. TalkingAboutGames!
loading Cancel
Post was not sent - check your email addresses!
Email check failed, please try again
Sorry, your blog cannot share posts by email.