A recent "hotness" in the Talking About Gamers community has been Borderlands. Now Borderlands has grabbed so many people not just because of the loot-drop or addictive MMORPG nature of the game, but people are being drawn into the simple drop-in/drop-out co-op that is in the game. Now one feature that got me excited when I got a chance to play the game at PAX was the split-screen co-op. Sadly after hearing bad things about it from Faitios, and taking a peek at it last night, I am afraid to see another promising game that has failed with couch co-op.
I have been playing videogames for a long time, since I was a little kid playing the NES. Some of my fondest memories, and surely many from gamers around the world, were built by playing games with friends in the same room. Mario Kart, Street Fighter 2, Donkey Kong Country, and NBA Jam were just a few of my favorite SNES games that I spent countless hours on playing with or against my friends. Then came along the Nintendo 64 and suddenly 4-player games became readily available. Deathmatches on Goldeneye. Co-op on Perfect Dark. Playing a light game of Mario Party.
The next generation brought me the Xbox and with it came the first time, for me and many, of playing on-line against regular people on a console. Being a PC gamer of the past I had experienced on-line play but never in this form. Being able to sit, side-by-side with someone and play Unreal against people from across the globe was an amazing thing to experience. But even with the Xbox, the movement towards pushing the graphics and atmosphere was starting to create problems with my beloved couch co-op.
The first two perpetrators that I experienced firsthand were Rainbow Six 3 and Doom 3. Both were games that featured co-op modes but didn't feature split screen. The only way to play was with two Xboxes, two TVs, and most importantly two copies of the game. I recall my excitement as I sat down with friend to show him my fancy new Rainbow Six game only to find out we couldn't play together on the same Xbox. Doom 3 was a scary game and I really wanted to play through it with my friend (who hates scary games) but again I was shut down. I wasn't too upset in this generation but much to my dismay this trend would continue into the current generation of gaming.
So finally we come the Xbox 360 and the PS3. I leave the Wii out of this conversation because they actually have done a very good job with single-console play. In the beginning of the 360's life I found nothing to be alarmed about. Co-op games stuck with their split-screen and single-player games stuck to their guns. We got such co-op games as Perfect Dark Zero, Gears of War, and Halo 3. The first game of this generation that I recall being disappointed by was Rainbow Six Vegas. Not because split-screen didn't exist but because playing such stripped away all story from the game, leaving what seems to be endless hallways of enemies without any context. A scene in the game has your team being ambushed, but in co-op the screen goes black, you hear an explosion, and then the game comes back on. You have no idea what just happened or where the rest of your team went.
The next perpetrator of split-screen sadness came with Crackdown. This was a huge game that sadly left out the feature of couch co-op. Now I understand the reasoning behind lack of split-screen (surely such a large world could not be rendered twice) but its omission was saddening. Halo has always tried to push the boundaries of the system but has still had the foresight to forgo graphical fidelity to allow for split-screen. This is why co-op and multiplayer doesn't look as good as single player. The worst part about Crackdown is that I heard from everywhere about how much fun the co-op was but I never experienced it myself.