The self-titled Playstation “MVP” believes that Sony can do no wrong, while at the same time he constantly crucifies Xbox One for not having such useless things like a battery indicator, voice messages, and other last gen features. The Post Game Report Podcast which is being recorded now has just put the nail in the coffin and cemented JVB’s legacy as a PS4 Spin Doctor. Find out what he says!
Here is what JVB just said on the podcast!
If you want to call me fanboy
Just go ahead now
And if you like to call me Sony Man
Just go ahead now
And if you wanted to buy me PS Plus
Just go ahead now
And if you like to unlock trophies
Just go ahead now
The video game news outlet know as Kotaku, that can make a story out of a .gif or a youtube clip is calling out all FanSites at e3 in a round about way. Luke Plunkett put up a story about how e3 swag has found its way on eBay. More details after the jump. (more…)
So SimCity released earlier this month and managed to pull off that rarest of tricks: upsetting absolutely everyone with next to zero redeeming features.
It was the epitome of bad business and proved, if any more proof be needed, that EA’s soul was long ago sold off for a dry undercooked burger.
But have no fear, guys! For uncle EA wants to make everything alright again. And how better else to do that than by taking a page from the pedophile big book o’ tricks and throwing presents at you until you fall willingly into their drooling jowls again.
Said box of magic consists of:
Feels magical, right?
Those who have activated their copy of SimCity should receive an e-mail with the various codes and instructions needed to break the enigma code. And maybe download the games. The opportunity to download the games will be opening on a country-by-country basis with it being available word wide come March 22.
To be eligible, you must register your copy of SimCity before March 25 (11:59 pm) and the opportunity closes on March 30 (11:59 pm), because it isn’t EA’s fault if you can’t bend to their insultingly brief time-period. It’s not like the whole crap-heap was their fault or anything.
Cynicism aside, this actually seems like a pretty neat deal, even if the inclusion of SimCity4 is absolutely hilarious. While such a gratuitous apology would never have needed to exist if publishers actually made sure games were finished before they were released, at least some efforts are being made to rectify the issue.
Even if the whole thing stinks of disingenuous laziness.
The bottom line up front is that a gamer killed little kids. No matter how we spin it, the truth is Adam Lanza the Sandy Hook shooter was a gamer. Police have said they found thousands of dollars in video games in his home and odds are pretty good that some of those games are the same shooters you and I play. Two things stick out as I think about the video games angle and Lanza, and you may not like what I have to say but I will not allow gamers to distance themselves from a killer because he was said to be a gamer. We have to own the fact that a gamer killed little kids and yes that makes all of us who consider ourselves to be gamers look bad. (more…)
At 1PM EST your iPhone/ iPad was able to download and install the most advanced mobile phone operating system available on the market today**.
*New Maps with Free voice GPS
*Improved Siri with more sports knowledge
*Email updates with VIP mailbox
*Passbook wallet with awesome shredder animation
*Safari iCloud tabs
*many many more updates
*Still does not have tilt to zoom.
iPhone 5 goes on sale this Friday, Sep 21.
I feel that, more and more, consumers are coming around to the idea that video game developers and publishers shouldn’t lock content out to paying customers. Whether it’s in the form of online passes or horrendous day-one DLC, people are becoming more and more savy and less willing to buy anything that’s put in front of them. Despite all of this, though, plenty within the industry are willing to take any money they possibly can.
Bioware Edmonton Director of Online Development, Fernando Melo, recently spoke with Polygon about day-one DLC. To me, his comments illustrate many of the problems with the industry. According to Melo, if you have day-one DLC, it increases visiblity of a game, post-launch. Basically, you’re more likely to have more players buying more content.
This also, according to him, fixes a “problem” of allowing layers the choice of when they want to pay content.
We realized that the only way we’re going to cater that, and meet both demands, is to have it available day one…(b)ecause in that case, you’re making it available on their time. They get to choose when to pick that up. It’s not based on us, it’s not based on some first-party release schedule. It’s there, if they want to pick it up, they can, or if they want to wait to finish the game, they can do that too.
He went on to say:
The only way that’s going away is, fast forward a few years, where this is just normal…(e)very game is digital day-one, every game is an ongoing service, almost like an MMO, where at any given day, new content shows up.
Of course, this completely ignores that these are issues that publishers and developers created by introducing DLC. You could easily incorporate this content into the main game, especially since it’s done not much after the main game is finished. Of course, in the world where games are considered “services” that are specifically designed to bleed consumers dry, this will likely continue until consumers just simply stop buying this stuff.
I think it’s also notable that this comes shortly after CD Projekt RED’s Konrad Tomaszkiewicz said that DLC should be free because consumers are often over priced for limited content. Hey, if you want to get more people to buy your products, maybe you should try taking this stance.