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 Our video review for Okami is now live! Be sure and check it out
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The sport of the world is just phoning it in here.
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One of the best DS games you've never heard of
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 It's a-Mario, in a new racing game on the Wii!
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 MLB 08 breathes new life into the PlayStation 2
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 Ninjas aren't quite so cool on the portable system
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Talking About Games : Reviews
May
12
2008
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Wii Reviews
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Written by Jay "Skittles" Van Beveren
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Monday, 12 May 2008 |
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Talking About Games presents its video review of Okami for the Nintendo Wii. Although the game is a port from a nearly two year old PlayStation 2 title, the transition to Nintendo's platform has done the game a lot of good, although not without a couple of minor issues.
You can find out video review below. If you'd prefer to watch this in a larger Flash format, or via the original source file, you can find both at our Blip page. A written review for the game will be available on our site later this week.
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May
08
2008
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Wii Reviews
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Written by Cliff Bakehorn
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Thursday, 08 May 2008 |
The name "Mario Kart Wii" is perfect for Mario Kart Wii, because Nintendo just took everything you know about Mario Kart, put it on a Wii disc and packaged it as a Wii video game with a lame Wii Wheel. If you are reading this review you are probably perfectly fine with that, because Nintendo games have been all about "more of the same" for quite some time now. Nintendo fans are used to it and better at dealing with more of the same crap than anyone but rap fans. Luckily, "more of the same" does not mean "bad", or anything close to it. I am a Mario Kart veteran, and although I am disappointed by a few of the flaws found in the game, I am ecstatic that there is a new Mario Kart to play.
Even if it is just more of the same, Mario Kart Wii offers a lot of fun stuff to do. It is a game that has enough features to stay spinning in the Wii for a substantial amount of time, making it worth its $50 ticket. The only thing in the package that really disappoints is the Wii Wheel, which is completely and utterly worthless. It is a hard plastic shell that holds the Wii Remote horizontally, with a button on the back to assist in pressing the B button. Using the Wii Wheel is a great way to handicap yourself and a great way not to enjoy Mario Kart Wii, so I advise skipping it.
I don't, however, recommend skipping Mario Kart Wii. I have enjoyed the game a lot since its time of release, and I can already feel the same tender feelings toward it as I felt toward Mario Kart DS, Mario Kart: Super Circuit, and Mario Kart 64. It is a great game that Nintendo and Mario fans will consider one of the best Mario Karts yet.
Look both ways for turtle shells and hit the jump for more.
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May
08
2008
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Nintendo DS Reviews
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Written by Cliff Bakehorn
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Thursday, 08 May 2008 |
I admire anyone reading this review. In fact, I would say that you have taste. You have taste because you are reading about a game that you have probably only heard about; you are also reading about something truly unique and something that is a bright, shining beacon of light in a hazy, foggy genre. You are reaching out for something new, something fresh, and something exciting. You are reading about the DS's best RPG to date.
Innovation: critics want it, gamers love it, and most developers do anything they can to create it. Enter Square Enix and The World Ends With You, perhaps one of the most interesting video games in the last decade. Every facet of the traditional RPG is thrown completely out the door, replaced with a vivid style and incredible sense of freshness. If it were a box of cookies, TWEWY would have nothing in it but strange-looking cookies stuffed with the wildest imaginable treats.
This is a bizarre game. A fair disclaimer would tell you to simply accept everything you read and to play the game if you have any further questions. There is nothing new about most of the concepts, but they are all presented in such a strange way that the game takes sevearl hours just to get familiar with. In fact, I would say that some players will still be slightly confused after five or six hours of playing.
Learn more after the jump.
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Apr
22
2008
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Nintendo DS Reviews
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Written by Cliff Bakehorn
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Tuesday, 22 April 2008 |
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I was a big fan of Ninja Gaiden. As a result, I was happy to hear Itagaki was testing the series on the Nintendo DS with Ninja Gaiden: Dragon Sword (huh; look at that, another DS game with "DS" in its acronym). Dragon Sword is a game that mixes a lot of Ninja Gaiden with a lot of Nintendo DS. Fundamentally, it is a smooth transition. Ninja Gaiden was taken from its original succes on the Xbox and made to a cohesive DS version.
Ninja Gaiden: Dragon Sword is one of the few games to use the stylus control mechanics effectively, at least for the most part. Ryu Hayabusa is controlled almost completely with the stylus, and this results in some interesting gameplay situations. Although the feeling is a little different, it is clear that you are playing Ninja Gaiden when you turn your DS sideways to play Dragon Sword.
Beware, however: Dragon Sword can be an awkward game, and its stylus-only/sideways-DS design should be a clear indicator of that. Not all Ninja Gaiden fans are going to enjoy playing this game, but some of its mechanics are definitely solid attempts at bringing the series to the DS, and that counts for a lot.
Learn the ways of a handheld ninja after the jump.
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Apr
18
2008
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Xbox 360 Reviews
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Written by Jason "DJ Quixote" Berg
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Thursday, 17 April 2008 |
Soccer, it's the sporting equivalent of the metric system, popular everywhere on Earth except here. It's ironic then that Pro Evolution Soccer 2008 and the english system of measurement both rely on the use of feet. While I'm no stranger to soccer games I admit I've not heard of Pro Evolution Soccer. That seems to be because it was called Winning Eleven, which I had heard of but not played.
OK, name change aside the Winning Eleven series is considered the most popular in the futbol realm. In the real world I don't follow soccer at all but I enjoy the game if for no other reason than the fact that it isn't an American sport. I appreciate the patience and strategy needed to wear down the defense and put your team in position to score a precious goal. The running clock is nice as well as it means there are no commercials.
Sports games seem to be split primarily into two camps, hyper-realistic simulations and arcade style funfests. My first impressions on PES 08 left me feeling a bit lost in the middle.
But don't listen to me, hit the Jump and make up your own mind.
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Apr
15
2008
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PSP Reviews
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Written by Cliff Bakehorn
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Monday, 14 April 2008 |
What does it take to impress a Final Fantasy fan? For over a
decade, Square Enix chose not to revisit Final Fantasy VII. When they did, Advent Children got mixed reviews and
almost everyone agreed that Dirge of Cerberus got sticky vanilla all over the
place. Crisis Core, the prequel to Final Fantasy VII and the series’ second PSP
venture (Advent Children also had a
UMD form), is the next attempt. It is a third-person RPG that shares a lot of
mechanics from other similar games.
Still, Crisis Core has been bombarded with equal skepticism
and hype. Final Fantasy fans have been looking forward to living the story
before Cloud met Aeris, before Sephiroth started taking over the world, and all
hell broke loose. This is definitely addressed, so anyone hoping to learn more
about the world of Final Fantasy VII will be satisfied.
Background story is hardly a reason to justify purchasing a
$40 game, though. Crisis Core utilizes a unique but strange gameplay concept
that not everyone will receive nicely, but overall, it works. It is a game
built effectively around the idea of being portable, handheld, and random—due
to simple and quick missions, smooth transitions between exploration and
combat, and a general addictive quality, Crisis Core is a lot of fun to take
with you on-the-go.
Grab your buster sword; it’s time to visit Midgar.
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Mar
26
2008
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Wii Reviews
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Written by Ian "Taxman" Small
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Wednesday, 26 March 2008 |
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To paraphrase Sesame Street, Super Smash Bros Brawl was brought to you by the number 287. That’s the number of songs in Brawl’s soundtrack, and a perfect example of the gargantuan beast that the latest incarnation of the Smash Bros. series. Whereas any other game would have somewhere between 30 and 50 songs, Smash Bros. Brawl blows them all away with over 5 times the content of other games, and this theme applies for more than just music. Super Smash Bros. Brawl feels like three or more games combined on one disk into a single super-game, its dual-layered DVD stuffed so full with digital goodness that some Wiis can’t even handle it all. A virtual smorgasbord of pugilistic fun, SSBB beats out Mario Galaxy for best Wii game, and is easily my pick for game of the year and possibly game of the generation.
Hit the jump to see every synonym for “big” in my word processor’s thesaurus.
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Mar
25
2008
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Xbox 360 Reviews
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Written by Jason "DJ Quixote" Berg
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Monday, 24 March 2008 |
 Let’s just skip all the tired steroid jokes and Roger Clemens zingers, shall we, and get right to it. MLB 2K8 is a game which knows exactly what it is. A swirling vortex into which time cannot escape.
There is truly a lot going on in this game and if you open your wallet you’ll be investing a whole lot more than your money here. Some of you are the MLB faithful and have no doubt been keeping up with the yearly installments. Fear not, there is something for you here beyond a 2008 roster update and graphical tweaking.
For the newly initiated, like myself, there is really something new to get into. If by getting 'into' you mean becoming a total stat whore and fantasy GM guru. Even the casual player can find some enjoyment here if they don’t mind sacrificing about 90% of the game’s contents.
Is it a slider or split finger fastball!!! Hit the Jump and find out.
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Mar
22
2008
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Xbox 360 Reviews
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Written by Cliff Bakehorn
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Friday, 21 March 2008 |
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I loved Condemned: Criminal Origins. In fact, I think it was
the one of the best Xbox 360 launch games. Perfect Dark Zero was pretty
average, and Call of Duty 2 was great, but Condemned really put a spin on the
thriller, the first-person shooter, and the survival-horror styles. Rather than
running through the game shooting everything in sight, enemies had to be
approached carefully; sometimes they would not be seen at all because of
intelligent A.I. and well-executed ambushes. In short, the game was intense. It
was scary. It was something new, and something to remember.
It also had a great storyline. As a member of the Serial
Crime Unit (SCU), an FBI unit devoted specifically to hunting down serial
killers, Ethan Thomas had to use forensics and force to get through each of the
10 levels. He was focused mostly on “Serial Killer X” (SKX) and avoiding the
feds after being framed for the murder of two police officers. His contact with
fellow FBI friend Rosa allowed him to get closer and closer to SKX until
eventually he killed him…or so he thought.
Monolith continues the dark, gritty tale with Condemned 2:
Bloodshot. The story continues and finds Ethan disgruntled, drunk, and dirty
like the addicts and bums he typically beat down. SKX is back, and with the
backstabbing of the SCU and several returning characters, it has more twists
and turns, convolutes the already-interesting plot, and sets up the third game
with an exciting cliffhanger. The gameplay is just as violent and even more
“in-your-face” than most games I have played. Punching some homeless bum with Ethan’s fists
feels so much like hitting something. The feeling of attacking and being
attacked is so stunning and debilitating that it creates an experience quite
unlike anything but the original. Give up if you think a puny flashlight is
going to keep the color from leaving your face.
Grab the lead pipe; it is time again to beat some skulls.
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Mar
20
2008
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Xbox 360 Reviews
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Written by Cliff Bakehorn
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Thursday, 20 March 2008 |
With the all-out bluntness of a fanatic, Lost is the best damn television show I have seen. Anyone that agrees can finally begin showing
this reality-show world what having taste is all about. I have a soft spot for
Dexter, choke on Weeds, and adore the smugness of House. Still, I feel like NOTHING
compares to Lost. This show is so hot that it melts faces. It is so good that
if I ever became President of this country I would write a bill requiring every
man, woman, and child to be capable of reciting every line of every episode
like some sort of cracked-out robot. Very soon after anything revealing happens
in this show I often want to jump around screaming in a maniacal fit of joy,
and watch another episode until my eyes can no longer stay open without
incredible amounts of pain.
Lost: Via Domus is the first console game based on the series,
and it does not stray far from the style and the fundamentals of the show. It
takes place on the hellish island, where the Oceanic Flight 815 survivors
struggle to stay alive in the strange wilderness. It features many of the
show’s primary characters, and even some of the real-life actors for voice-over
purposes. It introduces a new protagonist; a photojournalist named Elliot
Maslow, whose past is just as scattered and confused as any. Bits of storyline
are added here and there in flashbacks, and clues can be found around the
island, revealing more details about Elliot.
It is a common stereotype that video games based on
television shows generally fall as hard as, if not harder, than games based on
major films. With that in mind, some might apprehensively approach Lost: Via
Domus, perhaps even die-hard fans of the show. However, Ubisoft Montreal had
their hands on this one. This is the same studio that handles high-profile
games like Prince of Persia, Splinter Cell, Rainbow Six, and Far Cry. Surely it
should come as no surprise that they could manage to create a good video game based
off of a fantastic show, right?
Hit the jump and be ready for spoilers if you have not seen
up to or beyond the second season.
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Mar
20
2008
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Xbox 360 Reviews
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Written by Josh Krehbiel
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Thursday, 20 March 2008 |
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I can probably say with a fair degree of certainty that few of you are aware of the IP that is Rocketmen. Wizkids, the official owner of the space opera universe of Rocketmen, is a company who have based their success on people’s willingness to buy tiny crappy versions of the things they like. They took the miniature gaming world by storm with MageKnight (2000) , which was just like a real miniature game only a bit cheaper, more random, less toned, and made of really ugly plastic. Their teeth officially chipped in the plastic model scene, they adventured further with Pirates of the Spanish Main (2004), which charms with its little plastic boats that were nearly impossible to put together correctly. This endearing flotillas caused a demand for crappy plastic versions of something everyone wanted: spaceships. Thus Rocketmen (2005) was born, giving us a miniatures game with Rocket Age era aesthetics.
The game was inevitably canceled in 2006 in the company’s great culling, the game itself not too popular due to its gameplay being lifted wholesale from Pirates (too much “mining,” not enough space combat) and its unique story being tainted by a poorly-written, fairly hackneyed space adventure flash cartoon. Also, Pirates of the Caribbean was huge at the time, so WizKids stayed where the money was.
Why am I bringing this up? Because frankly, I am absolutely shocked that someone went so far as to take this extremely obscure, unsupported IP and create a horrible topdown shooter based upon it. Seriously, I’m extremely confused here, who the hell thought that was a good idea?
(more after the jump)
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Mar
18
2008
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Xbox 360 Reviews
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Written by Jay "Skittles" Van Beveren
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Tuesday, 18 March 2008 |
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Army of Two hit a stride for me at the fifth mission. That's why I commented on UncleGamer Radio about how much fun I was having with the game. At that point, I was really enjoying it. The storyline had finally generated some serious steam behind it, the action was flowing smoothly, and the game was purring like a well tuned motor. It was pretty sweet, and after a few rocky missions in the start, the game was finally where it needed to be. I was content with the experience.
Except that the rug was pulled out from under my feet an hour and a half later, when my co-op partner and I finished the game.
Yes, that's right. After six full missions on the standard difficulty, the game was over. Done. I almost had to rub my eyes in disbelief. As the credits began to roll and expletives began to spill out of my mouth, a wave of disappointment flowed over me. And as my brain began to tally up the amount of game time I'd logged on Army of Two, the joy I had experienced was muted by the realization that this game is just too brief.
It's unfortunate, too. As a co-op game, Army of Two has so many good ideas. There is serious potential to this game, the ideas behind it, and the characters within it. This has 'franchise' written all over it. But in the end, while the campaign is fun to play with a friend, it's also too short. And that brevity is exacerbated by a multiplayer mode that only has four maps. The game's lack of content across both the single and multiplayer arenas, mixed with some lingering issues, means that Army of Two falls short of the bar. In fact, Army of Two feels more like a demo for the inevitable sequel. The game's not all that bad. It just feels incomplete.
We're diving into a profit driven war after the jump.
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