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May 16 2008
Halo fans am cry: Frank O' Connor departs Bungie PDF Print E-mail
Written by Phil "SempraFi" Meza   
Friday, 16 May 2008

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Hidden away not so subtlety in Bungie's new Weekly Update is a sad realization: Frank "Frankie" O' Connor, Bungie's ever popular Scottish-born lead writer and resident "content monkey", announced his departure from the studio. "WHAT!?", you say? I know. There there, dear Halo fan, everything shall be alright.

Whilst the Frankster will no longer "officially" be an employee of the House of Halo, he will still be very much involved with the series, as he says that he is "off to work more closely with Microsoft on the Halo franchise." See? That means any future installments of the possibly-not-starring-Master Chief franchise will likely still have a touch of Frank's finesse applied to it.

In his lengthy good-bye letter, Frankie teases out Bungie's future projects, and says that they will essentially blow gamers away "like nothing we’ve ever made before". He also thanks the fans for a multitude of things including "not following through with the death threats", and "being patient when things went wrong", or basically 'when s*** hit the fan, in the Halo's community. Farewell, Frankie. It's been fun. Good luck in your new ventures, we look forward to your inevitable work on Halo 4.

The full, tear-jerking letter after the jump. 

Dear BungieFans,

It’s not you, it’s me.
 
In many ways, you’re too good for me. You can find someone better. Maybe a little hairy dude. Maybe a Hungarian Unicyclist. I just know that I don’t deserve you, and that this is just as hard for me as it is for you.
 
Yours truly,
 
Frankie.
 
 
I am leaving you. I am off to work more closely with Microsoft on the Halo franchise, so I shan’t be too far away, but I wanted to take this last  chance, appropriately enough in a Weekly Update, to tell you a very fond thanks. Thanks for being the most energized, enthusiastic, loyal, faithful, creative, imaginative and incredible community any video game could ever have.
 
Thanks for being patient when things went wrong, when playlists didn’t work, when matchmaking broke, when bugs were being fixed. Thanks for the mail, the screenshots, the movies, the machinima, the models, the paintings and the sheer enthusiasm and talent you’ve shown me over the years.
 
Thanks for not following through on the death threats.
 
Thanks for sticking with us through thick and thin and thanks for the loyalty you’re going to show Bungie over the coming years.
 
And on that note, let me tell you a bit about the coming years. It was very hard for me to make the decision to move on, but one thing that made it just a bit easier, was seeing the amazing work that’s coming down the pipe. I was busy working on a story for one of our next games, an experience that is destined to surprise, amaze and entertain like nothing we’ve ever made before. That game has an amazing team invested in it, and one that will be tasked with building the Next Big Thing. You should see what they’ve already achieved, you truly should.
 
And there are other things rumbling at Bungie, just as secret, just as epic and just as incredible. And the thing that turns all that rumbling into incredible gameplay experiences is, has always been and will always continue to be, the people. The brilliant, talented, industrious gang of geniuses who brought you everything from a monochrome Pong clone to the staggering vistas and vision of Halo 3.
 
Artists, engineers, musicians, designers, writers, administrators, producers, managers, even our security staff are Bungie people, through and through. They are all, every last man, woman and Bob, the very essence of the spirit of the company and the thing I will miss most of all.
 
There are too many to name. More than 120 now, more than double the number than when I first started, about halfway through Halo 2. Amazing to think that I am Old School Bungie, when I never felt like anything other than a wide-eyed child in a moonlit candy store.
 
So thanks again. And look forward to all that candy. They’re making it for you.
 
Goodbye, thanks for all the Photoshops today - and don’t eat stuff off the sidewalk."

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Comments (5)add comment

TyGuy22 said:

NOOOOOOOOO!!! C'est la vie.
May 16, 2008

PitifulBean said:

Too bad. He and Luke Smith were great together on the podcast. I laughed. Now I cry. I love you and I hate you, Bungie! smilies/cry.gif
May 17, 2008

fungarinow said:

Wut??? Who the hell am I going to listen to now on the Bungie podcast? Lukems? Nope. Frank O'conner was the reason I listen to the podcast! Dammit! Well, good luck on your en devours....
May 17, 2008

WETSU76 said:

Noooooo...Good luck on the future.
You'll be missed on the Podcast.
Believe!!!!!!!!!!
May 17, 2008

KBC said:

You will be missed Frankie.

But please send in more Mister Chief Drawings!
May 18, 2008

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article imageReview: Star Wars: The Force Unleashed

The basic idea here is pretty exciting. Finally, we get a chance to play as the evil apprentice of Darth Vader, destroying everyone and everything in our path. We’re unstoppably powerful, and we know it. How cool is that?! The problem, though, lies in the...
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