When Nintendo and Square-Enix
kissed and made up in 2004, the resulting game was Final Fantasy Crystal
Chronicles. In thought, Crystal Chronicles mixed up the personalities of both companies
perfectly. The game itself was a cooperative multiplayer dungeon crawl-fest,
similar to Gauntlet or Legend of Zelda: Four Swords. It mixed the Final Fantasy
flavor into colorful, kid-friendly graphics, threw in a few obsolete
peripherals, and called itself the most innovative thing since sliced bread
sliced itself.
The problem was, the game was not
the greatest in the world because it focused heavily on people playing
together. That was difficult when everyone coming to the Crystal Party had to
bring their Game Boy Advance and the trusty, oft-used Game Boy Advance –
Gamecube Link Cable.
Now that half the world owns a
Nintendo DS, all they have to do is buy Final Fantasy Crystal Chronicles: Ring
of Fates to enjoy cooperative multiplayer dungeon-crawling action. I would
suggest anyone interested in the game at all does so; Ring of Fates is a
fantastic game that gets sweeter as you invest more into it. It is also one of
the best ways to play DS with friends.
It’s all crystal after the jump.
Probably the biggest surprise is
that Ring of Fates not only includes multiplayer gameplay, but also a solid single-player
experience to boot. The story takes place thousands of years before the
original Crystal Chronicles, in a land protected by crystals, looked over by an
ominous blood-red moon. One night, terror strikes a small village. The twins
Yuri and Chelinka, Ring of Fates’ protagonists, are quickly shown the vile face
of true evil when their father is stricken down in cold blood by the evil Cu
Chaspel.
The story unfolds with several
strong supporting cast members, each coming from a unique race. Yuri and
Chelinka are standard but strong main characters of the Clevat race, a
human-like race of warriors. Their company is also quite robust; Alnahelm, the
magic-casting Yuke, is one of my favorite characters in any recent Final
Fantasy game. His manner of speech is hilarious; he talks in a way similar to
Yoda and places his adjectives after their respective nouns. Instead of saying,
“This is a magical game,” he would say, “This is a game magical.” This sort of
personality is a nice touch.
Cu Chaspel deserves this
paragraph of his own: the main villain is perhaps one of the best I can recall,
as he truly makes the story worth experiencing. His terrifying mask only shows
the exterior evil that he possesses, and his evil cackle is a true mark of his
insanity. The voice acting for this character is top-notch, as is the dialog.
With such a prolific villain, it is a surprise he only appears at select points
throughout the game. Even so, when he does, it is always a dramatic treat.
Moving onto the gameplay, Ring of
Fates escapes a few problems by being addicting and generally fun to play. The
controls are simple. The D-pad controls movement while A interacts with
objects, NPCs, and attacks enemies. B jumps, and X is used to cast magic. There
are buttons mapped to some of the touch screen controls, but not all of them:
the touch screen is used as an inventory screen, but it is also used to switch
characters and use special attacks. Every character has a special move that is
just as helpful in puzzle-solving as it is in combat, so each of the four races
are even more unique as a result.
In combat, Yuri is a generic
warrior character whose physical strength makes him a top choice. Alnahelm is
also fun to use; his mid-range magic attack is powerful and keeps him away from
danger. Gnash the Selkie is an archer who can use his arrows to hit far-off
switches as well as long-range enemies. Last, Meeth is a Lility who uses
alchemy to create magic orbs. She is also a semi-powerful physical attacker.
None of the characters are useless, although some are more useful than others
in many situations. Yuri is generally helpful in any battle, but switching to Alnahelm
is helpful in solving puzzles because he is very commonly used in doing so.
Gnash can double-jump, so navigating platform jumps with him is much easier
than with other characters. Last of all, there are all kinds of places that
only Meeth can go – using her effectively is vital to finding some of the best
loot in the game.
The fighting system is simple,
and plays a little too sluggish for my liking. It feels like a rough version of
Zelda set in an isometric perspective (the camera is angled from above).
Attacking enemies is sometimes difficult due to the camera perspectives and D-pad
alignments not matching up; the isometric angle is entirely to blame. Still, battle
is simple enough. The hit detection is generous, and enemies are not very
intelligent. Then again, neither are your A.I.-controlled teammates. They often stand around and do nothing, though they also attack feverently at other times.
Another problematic issue with
controlling the game comes into play when you try to cast magic. Targeting
rings appear below the casting character and can be moved around manually to
attack enemies. The only problem with this is it takes too much time and leaves
your character wide open to attack, which also cancels the magic spell and uses
up a magic orb. The spell-stacking system is interesting; spells can be stacked
by aligning targeting rings from different characters and casting
simultaneously. Unfortunately, since it is too hard to cast with one character,
stacking magic is almost too difficult to care about. In cooperative
multiplayer matches, stacking works perfectly. Alone, it doesn’t. In fact, everything
works better in cooperative multiplayer. Consider the single-player to be
"training", even though it is also such a large part of the game.
There is a light focus on
puzzle-solving in each dungeon, but overall, the game flows very smoothly. Most
missions start in one of the game’s towns, where Yuri and Co. are given some
sort of objective to assist whoever needs helping at the current time. This
usually involves going to a nearby dungeon, forest, mountain, or cave to battle
enemies, loot for items, and solve puzzles. Halfway or so through each dungeon
is a save point, usually followed shortly by another and a boss battle. After
each boss battle, you usually return to a town and repeat the process. The flow
is solid and stays this way throughout most of the game, so it is never
difficult to stay on task. However, there is always time for level-grinding and
exploring previous dungeons in between each new and old mission.
I can't let any of the small
flaws lead you away from what is otherwise an exceptional game. Ring of Fates
is put together like a masterpiece. The soundtrack is fantastic, in the way
that you would expect any Final Fantasy soundtrack to be. If screechy children
didn't voice the dialog, I would rave about the voice acting. Instead, I will
just say that Square-Enix wrote fantastic dialog and missed the beat on VO. It
is also hard to ignore the graphics, which are easily some of the best on DS.
The 3D engine works very well. The character models are detailed very well, and
so are the environments. The CG cut-scenes are also beautiful, albeit brief and
rare.
As a multiplayer game, Ring of Fates is
fantastic. Get a group of friends together, coordinate your attacks, and play
through Ring of Fates – you just might have one of the best experiences you've
ever had on your DS. Even without the multiplayer, Ring of Fates is very
impressive. Its only flaws are awkward controls, bad A.I., a few instances of slowdown,
and a rough magic-casting system. Other than that, I can't fault it for trying
its damndest. Crystal Chronicles: Ring of Fates is one of the best multiplayer
efforts on the DS to date, and shouldn’t be missed. If you enjoyed Crystal
Chronicles or have an interest in action games, Final Fantasy, or multiplayer games,
play Ring of Fates.
Final Score: B
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