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Jul 06 2008
Review: Battlefield: Bad Company PDF Print E-mail
Written by Cliff Bakehorn   
Sunday, 06 July 2008
bfbcbox.jpgBattlefield was always well-known for tearing up the online multiplayer warzone. Still, in all of its best efforts, there was  never a robust single-player experience. Today, with games like Call of Duty 4 and Halo 3 being just as popular for their  single-player campaign as their multiplayer counterpart, there isn't as much room for a one-trick horse. This time, EA  and DICE needed to innovate the battle on both fronts.

I won't lie: there were moments throughout Bad Company where I thought, "Huh, I've done this before in ____." In that  space, you could fit anything from Brothers in Arms and Wolfenstein to Halo and Red Faction. Still, this is a unique  game that just lets the player go out into a big battlefield and wreak havoc in explosive new ways. Thanks to the new  Frostbite engine's destructible environments, any conflict can get very interesting. I'll be damned if there is anything  wrong with that.

So, if Bad Company can run with a single-player experience on its back, can it also hold up as multiplayer game and  finish the package? Where are the snags? Read on, soldier, things get a little crazy here in Bad Company.
bfbc2.jpg

The first thing to remember about Battlefield: Bad Company is that it does not take itself too seriously, and neither  should you. This is not the Military Channel or Call of Duty 4. I started playing Bad Company like a smug old man and  as a result I did not enjoy it for several hours. When I realized that I should take off the seatbelt and enjoy a wild ride, I  had a much better time. This is most evident in the game's storyline. Private Preston Marlow is transferred to Bad  Company, a squad of Army no-goods who are essentially meat bags and tank fodder. Each of Marlow's three  squadmates are unique individuals; you have the "wishes-he-was-Romeo" Sweetwater, the  "why-can't-he-just-blow-himself-up" Haggard, and Sergeant Redford, who gets royally screwed by the Army alongside  the rest of Bad Company. Their objectives are initially relayed to them by the Army, but when the Army turns their  back on Bad Company, the boys have to find their own solution. That involves chasing down gold, killing  mercenaries...you know, all of that kind of stuff.  Like I said, don't take it seriously - Haggard and Sweetwater play rock,  paper, scissors during cut-scenes. Find a friend and follow their lead.

The single-player campaign starts off with some real excitement, as all of Bad Company's little quirks and perks are  introduced one-by-one. First, the game's healing device is given to Marlow. This self-inject syringe always freaked me  out (I have an uncontrollable fear of needles) but it is probably the most handy thing he gets in the entire game. No  matter what damage Marlow endures, a little stick with the needle is all it takes to clear him up. Now I see those raised  eyebrows, my friends, and I think I can already hear Yahtzee screeching wildly about how stupid it is. All I can say is this - don't forget The Getaway - a syringe beats leaning on walls, for Pete's sake! 

bfbc1.jpg

Next, Marlow gets all kinds of weapons. There are collectible weapons scattered throughout the levels (as well as gold  bars), and most of them are a lot of fun to use. But never mind the bullets, those are in every shooting game! At the  start of the game, Haggard tells Marlow, "Blow stuff up, it's fun!" That was Haggard's purpose in life - to tell you to use  your grenade launcher. Almost every single weapon in the game is equipped with one. Blowing things up in Bad  Company is how the game works. If an enemy is pestering you with gunfire through the window of a house, send a  grenade flying his way and blow off the entire wall he stands behind. Sandbags, concrete barriers, walls - nothing is  truly safe to hide behind for long. There are other tools like a laser-guided missile and a mortar coordinating device  that let you rain death upon anything standing in front of you, including buildings. Using these tools is easy and fun,  and adds another layer of interest to the gameplay. Oh, and remember - Bad Company's game design was built around  "fun", so ammo crates that infinitely refill any weapon are found all over the place. Also, the devices recharge on their  own, so they can be used over and over until you drop them.


Rounding out the single-player features are vehicles and stationary weapons, which are all fun to use. As early as the  first level, you are required to learn how to use turrets and an artillery gun, the latter of which is always a dirty  pleasure. The computer AI is not the best at targeting enemies with the vehicle or stationary turrets, but running over  enemies and destroying objects in the environment is always pretty exciting. I wouldn't say that Bad Company feels  like Grand Theft Auto, but it is nice that each level is large enough to make you feel like you are driving around in a  very large world. For that matter, the levels usually took me longer than 60-90 minutes each to complete, making Bad  Company feel like a decently lengthy game. 

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Unfortunately, as of writing this review, I did not get to enjoy Bad Company's online multiplayer mode - Gold Rush - as  much as I wanted to. I currently have no personal Xbox Live connection, so I could only spend a few hours playing  online at a friend's house. I can tell you about Gold Rush's features, though. It is basically an attack-and-defend mode  where one team tries to defend their crates of gold while the other tries to blow them up. The maps support up to 24  players, vehicles, and even artillery guns. There are five character classes, each with special perks that the other  classes do not have. Gold Rush is the only mode for now, but EA promised another mode called Conquest, to be  released this year. What I did play was a lot of fun - I enjoy the experience system a lot, and I think it makes a lot more  sense than just giving experience based on wins and losses. After all, losing a game does not make you an  inexperienced player. The classes are also balanced well, although I think most people start complaining (...whining)  about things being unbalanced a long time after a game is released.

Blowing up walls is fun and all, but one of the most exciting parts about doing it in Bad Company is listening to the  sound effects. After the blast you'll hear cracking bricks and falling rubble while dust and smoke spray into the air. It is  quite a sight to see and sound to hear. Plowing through trees and watching anything fall apart is great. The character  models  look pretty nice in the cut-scenes. There are no major complaints, but I will say that I still despise the grainy  screen effect that is used when your health is drained. It was used in Army of Two, another EA shooter, and I didn't like  it then - I still don't, and probably never will. You lose the ability to see as well, which is quite the penalty when you are  already about to die.
bfbc3.jpg

Of course, with almost every game comes flaws and setbacks. The first, and biggest, is the lack of a cooperative  campaign. With Preston, Haggard, Sweetwater, and Redford making up the team, it seems only natural to expect  four-player cooperative support. This would have cleared up, or at least pacified, the complaints about the ignorant  ally AI - part of my next complaint. The other part, the saddest part, is that the enemy AI is also dumber than a box of  pulled grenade pins (with smiley faces). While they have accuracy that ranges from decent to perfect, they will almost  always hide in the same place, behind the same wall, until you send a grenade their way. They will rarely jump out from  behind cover or chase you down. While the sound effects are pretty much perfect, Haggard and Sweetwater are usually  clogging up the speakers with their annoying back-and-forth bickering and their cheesy remarks.

I would imagine that a lot of people playing Halo 3 and Call of Duty 4 are starting to get a little tired of their respective  vice, and Battlefield: Bad Company is a great addition to that lineup of great Xbox 360, PS3, and PC shooters. It makes  it the perfect summer game, a game that can ease the long and boring transition between the holiday seasons. While  the single-player doesn't last forever, it is a lot of fun and provides an experience that most Battlefield fans have never  gotten from the series. With the right mix of destructible environments, huge levels, vehicles, weapons, and nifty tools,  Battlefield is finally as exciting to play alone as it is to play online. Aside from a handful of nagging flaws, there are few  setbacks. First-person shooter fans, get dirty with Bad Company this summer - it is a blast.

Final Score: B+

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Comments (5)add comment

andfan said:

ui have the game it's great i would give it the same but i didn't find the enemy ai is not lacking on hard but i would say it seems that way because of the way the story plays u die and just act as if ur coming into the fight again from the last check point full health and everyone u killed b4 u died after the check point dead

anyway great review
~AK
July 07, 2008

Lepper said:

I totally agree with your review, which by the way is well written. The gold rush mode is alot of fun, but it can get old after a few days, since I played it for a while on the demo also. I think there is some DLC coming out later that has some new maps and another game type.
July 07, 2008

Narkjoe36 said:

That was a good review. I just rented the retail copy after playing the demo alot. Hope I like it.
July 07, 2008

THall785 said:

glad to see you're back on track... "Skate"
July 08, 2008

Okasha said:

I think people come into this game thinking it is serious like Halo or CoD; but for god sakes you ride around in golf carts and have one squad mate who is dumb and the other says he'll shoot you every other mission!
August 26, 2008

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