Win free schwag!

This limited edition Vault Boy puppet is just one of the items in our PAX mega-swag prize pack!

Today's Top News:

article imageSilicon Knights lays off over 25 employees, hopes to bring them back

  I would say "uh oh," but it's not all terrible news here. Early this morning,  Too Human developer and home to 180 workers, Silicon Knights, laid off 26 of its employees - a majority of whom are said to have been brought on...
- Read the full story

More Articles...

Inside Xbox: Pick Up & Play

ix_pickupandplay_1.jpg
Every week on Inside Xbox, Nelson & Natalie recommend a game for you to Pick Up & Play!
 
Download new episodes every Monday on Inside Xbox!

Recent Reviews

article imageReview: Star Wars: The Force Unleashed

The basic idea here is pretty exciting. Finally, we get a chance to play as the evil apprentice of Darth Vader, destroying everyone and everything in our path. We’re unstoppably powerful, and we know it. How cool is that?! The problem, though, lies in the...
- Read the full review

More Articles...

Podcast Lineup:


UncleGamer Radio   UncleGamer Radio
Disagreements and debates every Monday
UncleGamer Radio   Achievement Junkie
Tune in for the inside scoop every Wednesday.
Post Game Report   Post Game Report
Get caught up on the week's news every Friday.
Remember When   Remember When
All the geeky and retro goodness you'll ever need every other week.

Featured Video


Featured video: Treyarch talks about turning real life locales into game environments for Quantum of Solace.

Polls

Which October game excites you the most?
 

Grab our RSS Feed

Latest Forum Posts

Recent comments...

Rumor: Fable II's Collector's Edition "t...
Next to be slashed - the DVD case. The disk is shipped naked, and you have to d...
Rumor: Fable II's Collector's Edition "t...
As long as it's the bonus stuff getting removed this time, unlike the promised g...
New Alan Wake screenshot, details reveal...
Alan what? I don't understand what kind of game warrants this kind of secrecy.
Rumor: Fable II's Collector's Edition "t...
Yep, they were. The latest one just went up this week.
Rumor: Fable II's Collector's Edition "t...
Weren't the developer diaries on XBLM anyway?
New Alan Wake screenshot, details reveal...
It's sad, but I'm not really sure that I care anymore. When, and if, it comes o...
Mar 20 2008
Review: Lost: Via Domus PDF Print E-mail
Written by Cliff Bakehorn   
Thursday, 20 March 2008
lostbox1.jpgWith the all-out bluntness of a fanatic, Lost is the best damn television show I have seen. Anyone that agrees can finally begin showing this reality-show world what having taste is all about. I have a soft spot for Dexter, choke on Weeds, and adore the smugness of House. Still, I feel like NOTHING compares to Lost. This show is so hot that it melts faces. It is so good that if I ever became President of this country I would write a bill requiring every man, woman, and child to be capable of reciting every line of every episode like some sort of cracked-out robot. Very soon after anything revealing happens in this show I often want to jump around screaming in a maniacal fit of joy, and watch another episode until my eyes can no longer stay open without incredible amounts of pain.

Lost: Via Domus is the first console game based on the series, and it does not stray far from the style and the fundamentals of the show. It takes place on the hellish island, where the Oceanic Flight 815 survivors struggle to stay alive in the strange wilderness. It features many of the show’s primary characters, and even some of the real-life actors for voice-over purposes. It introduces a new protagonist; a photojournalist named Elliot Maslow, whose past is just as scattered and confused as any. Bits of storyline are added here and there in flashbacks, and clues can be found around the island, revealing more details about Elliot.

It is a common stereotype that video games based on television shows generally fall as hard as, if not harder, than games based on major films. With that in mind, some might apprehensively approach Lost: Via Domus, perhaps even die-hard fans of the show. However, Ubisoft Montreal had their hands on this one. This is the same studio that handles high-profile games like Prince of Persia, Splinter Cell, Rainbow Six, and Far Cry. Surely it should come as no surprise that they could manage to create a good video game based off of a fantastic show, right?

Hit the jump and be ready for spoilers if you have not seen up to or beyond the second season.

The producers of the show collaborated with Ubisoft Montreal to recreate seven “episodes”, each serving as a single “level” in the game. The episodes chronicle major events from the show, or at least contain a new event that distracts Elliot while important events from the show occur in the background (like Locke finding the hatch, for example). Elliot will run through the jungle, interact with other survivors on the beach, visit the Black Rock, investigate the Swan Station, and avoid The Others and the black smoke monster. Each episode begins with the “Previously on Lost…” filler and ends abruptly with the same harrowing sound effect as every episode on television.

lost3.jpg

Now that I have finished explaining facts about the Lost game, I will begin sharing my opinions. Unfortunately, they are nothing like those feelings of bliss I have toward the show. The first and most immediately-apparent problem about Lost: Via Domus is its length. There are seven episodes, and each one lasts…you guessed it…around an hour, just like an episode on television. This is a really big issue, mostly because video games that cost $60 and last seven hours are a crappy deal. A Lost DVD boxed-set can be purchased for almost the same price and enjoyed forever.

In fact, buying a Lost DVD boxed-set might actually involve more interaction with the characters and the entire series than playing the game! I will say this: Via Domus is the best video game I have ever played on the Xbox 360, at least when considering games that ask you to run forward throughout 75% of the game. After all, it only asks anyone who plays it to watch boring conversations and press a single action button to do everything between the run-forward sequences. Yes, I said boring: the very element of excitement that makes Lost a special show is destroyed in Via Domus, replaced with the most dull fetch quests and picture-snapping sequences I have ever had to sit through. Remember, Elliot takes pictures. Since picture-taking is the hottest thing since BioShock last fall, I suppose I can let the game off easily simply because using the camera isn’t difficult to do and is not forced on the player throughout most of the game.

  lost1.jpg
This is basically a visual strategy guide for Lost: Via Domus. Hint: just run forward.

Talking to characters would be more interesting if their conversations panned out a little bit or actually featured some personality, but for the most part, the characters respond in a robotic way. Their tidbits of information are almost as worthless as those stupid NPCs in RPGs that ask you where their husband ran off to. Since forward is the general direction most of the time, gathering information through the other survivors is unnecessary. Still, the only thing that could have made this game easier to play is a big, fat arrow pointing which direction to go.

Lost is a game that Achievement whores like me will absolutely adore, because flying through the game and doing everything is actually an incredibly easy task. Without any trouble whatsoever I ran through the game without stopping until my rented copy of the game stopped working (damn Blockbuster!!) and I had to proceed later. The only distractions from running forward and pressing the A button include taking pictures of all sorts of iconic parts of the Lost series, like Kate’s toy airplane, and trading valuable items with other survivors. The only item you will really ever need, though, is a torch. That makes this trading system pretty worthless.

lost2.jpg

There are a few other scattered, random flaws. There is no multiplayer and the only incentive to play through Lost: Via Domus twice is to earn Achievements that you may have somehow missed on the linear paths through the forest. Although everything looks beautiful, the voice acting is not actually authentic for most of the characters. Not only that, but some of the stand-ins are just hilarious, plain and simple. At least Desmond sounds right, with his real-life actor playing the part. Finally, I was very upset that characters like Charlie, Michael, Walt, Boone, and Shannon have only a small role or are completely missing from most of the game. I would have enjoyed more flashbacks involving other characters, not just Elliot. Lost is all about the character development and exciting twists and turns. Via Domus replicates the twisty story well enough, but it does not capture the spirit of the characters or deepen their personal stories.

Lost: Via Domus will probably disappoint everyone who plays it in some way, but die-hard Lost fans might inevitably pick up the game just for a virtual tour of the island. It certainly is a beautiful game to play, and it is far from being terrible—it just does nothing to really innovate the genre, fails to capture a lot of the show’s very unique essence, and earns itself a spot alongside early sports titles, Cars, and TMNT as one of those games that anyone caught playing will be targeted as an Achievement fiend. At the very best it is a game that gets away with being more or just as entertaining to watch as it is to play relatively well due to the fact that it is based on Lost.

Final Score: C-

Trackback(0)
Comments (8)add comment

mankatoman22 said:

I played this...was a very boring game but i am an achievment whore..i got 930 on my first play through. It was an interesting story..ill give them that much.
March 21, 2008

Zoyd said:

*ahem* Ubisoft Montreal did not make Far Cry. Crytek made Far Cry. Ubisoft just published it.
March 21, 2008

Skate said:

Oops. I actually knew that, Zoyd!

smilies/cheesy.gif

Originally the sentence read, "This is the same studio that handles high-profile games like Prince of Persia, Splinter Cell, Rainbow Six, and Far Cry." I don't know why I changed it, but I did. Thank you for correcting me.
March 21, 2008

Skate said:

And by "handles", I mean "develops" or "publishes".
March 21, 2008

frorunner9 said:

HEY! I liked Ana Lucia's character! Don't drag her down with this game. Why not make a Niki and Paulo joke instead?
March 24, 2008

Jay said:

The Ana Lucia comment in the side bar is my writing, not Cliff's. And her likability is debatable. smilies/wink.gif
March 24, 2008

Skate said:

I don't know who you are talking about, I am not even done watching Season 2... >_>

The game actually got into content I had never seen before on the show, other than the original content featuring Elliot. Reiner in Game Informer ranted and raved about his involvement in the story...I'm not sure I agree so much, but maybe I just missed something.
March 24, 2008

A Dark Knight 2 said:

My favorite TV show by a mile! Too bad the game's only mediocre...
April 24, 2008

Write comment
You must be logged in to a comment. Please register if you do not have an account yet.

busy
 
< Prev   Next >

Recent Reviews

article imageReview: Star Wars: The Force Unleashed

The basic idea here is pretty exciting. Finally, we get a chance to play as the evil apprentice of Darth Vader, destroying everyone and everything in our path. We’re unstoppably powerful, and we know it. How cool is that?! The problem, though, lies in the...
- Read the full review

More Articles...

Podcast Lineup:


UncleGamer Radio   UncleGamer Radio
Disagreements and debates every Monday
UncleGamer Radio   Achievement Junkie
Tune in for the inside scoop every Wednesday.
Post Game Report   Post Game Report
Get caught up on the week's news every Friday.
Remember When   Remember When
All the geeky and retro goodness you'll ever need every other week.

Log In / My Profile

Welcome to Talking About Games!

Video Game Console
Top reviews: Video Games Game Controllers Console Accessories
Product search:









Today's Top News:

article imageSilicon Knights lays off over 25 employees, hopes to bring them back

  I would say "uh oh," but it's not all terrible news here. Early this morning,  Too Human developer and home to 180 workers, Silicon Knights, laid off 26 of its employees - a majority of whom are said to have been brought on...
- Read the full story

More Articles...

Sign up for our Game Nights!

COD4 - (Xbox 360) October, 2008
Wed, Oct 8th, @8:00pm - 10:00PM
COD4 - (Xbox 360) October, 2008
Wed, Oct 15th, @8:00pm - 10:00PM

Inside Xbox: Pick Up & Play

ix_pickupandplay_1.jpg
Every week on Inside Xbox, Nelson & Natalie recommend a game for you to Pick Up & Play!
 
Download new episodes every Monday on Inside Xbox!