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Mar 22 2008
Review: Condemned 2: Bloodshot PDF Print E-mail
Written by Cliff Bakehorn   
Saturday, 22 March 2008

condemned2box.jpgI loved Condemned: Criminal Origins. In fact, I think it was the one of the best Xbox 360 launch games. Perfect Dark Zero was pretty average, and Call of Duty 2 was great, but Condemned really put a spin on the thriller, the first-person shooter, and the survival-horror styles. Rather than running through the game shooting everything in sight, enemies had to be approached carefully; sometimes they would not be seen at all because of intelligent A.I. and well-executed ambushes. In short, the game was intense. It was scary. It was something new, and something to remember.

It also had a great storyline. As a member of the Serial Crime Unit (SCU), an FBI unit devoted specifically to hunting down serial killers, Ethan Thomas had to use forensics and force to get through each of the 10 levels. He was focused mostly on “Serial Killer X” (SKX) and avoiding the feds after being framed for the murder of two police officers. His contact with fellow FBI friend Rosa allowed him to get closer and closer to SKX until eventually he killed him…or so he thought.

Monolith continues the dark, gritty tale with Condemned 2: Bloodshot. The story continues and finds Ethan disgruntled, drunk, and dirty like the addicts and bums he typically beat down. SKX is back, and with the backstabbing of the SCU and several returning characters, it has more twists and turns, convolutes the already-interesting plot, and sets up the third game with an exciting cliffhanger. The gameplay is just as violent and even more “in-your-face” than most games I have played.  Punching some homeless bum with Ethan’s fists feels so much like hitting something. The feeling of attacking and being attacked is so stunning and debilitating that it creates an experience quite unlike anything but the original. Give up if you think a puny flashlight is going to keep the color from leaving your face.

Grab the lead pipe; it is time again to beat some skulls.

There are 11 levels in the game, and like the 10 from the first game, each takes Ethan to a new dangerous location in town as he hunts down SKX. These are just as terrifying as before, particularly levels like the Doll Factory and the Black Lake Lodge. If there is anything that the people at Monolith can bank on, it is their near-flawless ability to construct an environment that scares the living crap out of the player. Condemned 2 is presented in a way that adds additional quality to its style. The lighting is eerie and so perfect at times that it is as much a visual effect as it is a useful tool. It is very good for helping Ethan see enemies in front of him, and sometimes even around corners.

Sometimes sound is as useful as sight: crank up the stereo, turn out the lights, you know the drill. Distant footsteps and the heavy breathing of a hiding bum are just a few helpful cues. Playing this game as it was intended is one of the most incredibly profound horror experiences there is. There is a fair share of jumpy moments, of course, but Condemned 2 gets bonus points for being generally horrifying on its own, without ever needing any cheap scares. Never mind the fact that you get chased by a vicious, man-eating bear that tears through walls. Just this scene alone might burn a few more dollars away with the game’s $60 for a new pair of skivvies.

bloodshot1.jpg
The freaks attack Ethan relentlessly with everything they have.

The fighting system works better than before, which says and does a lot for the game. Many (such as me) felt like the mechanics were fluid and simple. Others decided that the controls and the combat were sluggish and repetitive. Thanks to an improved targeting system with a soft-locking mechanic, keeping a steady eye on enemies is a lot easier. It never becomes a problem, at least when there are not ten enemies standing around Ethan. Speaking of standing around Ethan, one of the brief events that happens in one of the early levels is a throwback to the original game. It is no less haunting, to say the least.

Besides punching and kicking, Ethan’s basic fighting skills now include chain attacks and environmental kills. Chain attacks are initiated by double-tapping the trigger buttons mid-combo. These are usually quick execution-style kills, resulting in some of the more alarming fatalities. Kicking moves can even be thrown in, like toe-stomps and roundhouses. Environmental kills replace the four commands that Ethan used in the original game, and are standard but relentless and very satisfying. If beating a particularly annoying bum down with Ethan’s fist is exciting, slamming the bum’s face through a television screen is even more. Before I forget, Ethan obtains a yelling ability near the end of the game. It makes heads explode. Need I say more?

There are a lot of melee weapons in the game, but one of the very few things that disappoint me in Condemned 2 is the limited number of them. I was hoping for more interaction with the environment, like the ability to pick up almost anything and use it—Ethan won’t even pick up and throw chairs. At least there are still a lot of things to find, ready for bludgeoning. Go ahead; call me sadistic—there is something exciting and beautiful about clubbing the living hell out of an enemy that just scared the pants off of you until it crumples to the ground in a limp, bloody mess. Favorites from Condemned like the electric conduit and 2x4 return (yes, the 2x4 can be set on fire) and new weapons include some clever ones like foosball rods and antlers. Hint: make good use of the latter two for 20 quick, easy Achievement points.

bloodshot2.jpg

Using guns is also easier in this game thanks to Call of Duty 4-style iron sights aiming. There are a couple more to be found here than in the original game, like the .22 (my favorite) and the very-deadly assault rifle. For steady aiming, Ethan can guzzle down booze he finds in each level—an obvious reference to the drunk that he is portrayed as. An FPS Mode can be unlocked after beating the game, and in it Ethan is given infinite ammo and a gun for the entire game—the focus, then, is on shooting. Anyone complaining about the melee combat should get over it for 11 missions just to play this mode. It is a blast, despite taking away some of the visceral element that Condemned 2 has.

There are extra benefits to deeply exploring levels and collecting evidence that make it very valuable to search high and low for deadly sonic emitters, televisions and radios that can be tuned in for live reports on the action, and any clues that help Ethan continue on his mission. Collecting evidence and making the right calls in each situation also count toward the mission. Medals can be earned at the end of each level by performing well. With a better medal, he will receive greater abilities at the end of each one. For example, one level’s silver medal awards Ethan with a stun gun with a small number of charges. The gold medal rewards a few extra charges.

Even if the single-player game and FPS Mode were not as impressive as they are, Condemned 2: Bloodshot would still be worth attention for its Fight Club and online multiplayer modes. Fight Club adds as much replay value to the game as Resident Evil 4’s Mercenary Mode, which I have considered one of the best distractions of all time since becoming horribly addicted a few years ago. It is an arena-style mode where Ethan can fight to the death with weapons and melee attacks against all kinds of bums.

bloodshot3.jpg
What in the Parasite Eve?!!

Though it might not compete in grandeur to games like Call of Duty 4 or Halo 3, Condemned 2’s competitive online matches inject the same disturbing style as the single-player game. Besides the standard Deathmatches and Team Deathmatches, there are two interesting ones. The first, Bum Rush, is quite similar to the popular spies-versus-mercenaries scenarios from Splinter Cell, starring bums and SCU agents. The other is a lot like Halo’s Oddball, where bums must protect evidence from SCU agents.

Someone give Monolith a damn gold medal. The typical first-person shooter is starting to rot, and innovation must be found or the genre will die. They innovate and deserve all of the credit in the world for doing it very, very well. Condemned 2 lets you punch bums, stab people with buck antlers, and mow down pursuing SCU agents with assault rifles. It lets you scream and blow up heads. It throws a troubled character down a scary, blackened path that literally beats fear into your face. To wrap this up, Condemned 2: Bloodshot is a complete package, and I consider it one of the Xbox 360’s best titles. Now, pardon me, I have some bums to "attend to".

Final Score: A-

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Comments (4)add comment

N2cranes said:

nice review i couldn't agree more smilies/wink.gif
March 22, 2008

Drunk3nShaman said:

I loved the first Condemned and this one is head and shoulders a better game.
This game is so good its scary.
March 22, 2008

Juggler18 said:

I never played the first one, so would I need to play it to know what's going on in this one?
March 23, 2008

Skate said:

I never played the first one, so would I need to play it to know what's going on in this one?


It is always a good idea to play the first game before the second in a series, and aside from that, Condemned 2 does not tell a lot of the back story from Criminal Origins. I would recommend renting it, but now (as a Platinum Hit) it is also only $20 or $30 to buy new.

You could also just search the internet for some sort of plot summary for the game, if you don't want to go through and do all of it. I would recommend it, though...even the first Condemned is still better than a lot of Xbox 360 games today.
March 23, 2008

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