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For some reason unbeknownst to me, Robert Ludlum's The Bourne Conspiracy, a new third-person action shooter loosely based in the world of the best selling book and film franchises, has been getting quite a hype train following it as of late. It looks good, yes, though it has a certain Splinter Cell-meets- Max Payne vibe about it. Perhaps we'll know why when the game finally makes its way to the Xbox 360 and PlayStation 3 on June 3rd, as announced by Sierra Entertainment this morning.
Developed by High Moon Studios and based around a combat system
co-designed by Jeff Imada, the renowned choreographer who defined
Bourne-style combat in the films, The Bourne Conspiracy delivers gamers
every signature Jason Bourne element, from hand-to-hand fighting to
shooting to escape and evasion. Framing the experience is a relentless
pace of action and an in-game camera system that captures the
cinematography techniques that established the memorable visual style
of the films.
So June, huh? Not a bad time to release a almost sorta pseudo movie tie-in product. At least it'll have the month to itself, not being overshadowed by some possibly bigger title like it would in the Fall. Oh, wait. Get ready for all the virtual shaky cam fun you can handle.
The full announcement after the jump.
Sierra Entertainment Announces Robert Ludlum's The Bourne Conspiracy Worldwide Debut in June 2008
Los Angeles - April 02, 2008 - Sierra Entertainment today announced
that the Robert Ludlum's The Bourne Conspiracy™ video game will ship in
North America June 3, 2008 on Microsoft's Xbox 360™ video game and
entertainment system and the PlayStation®3 computer entertainment
system. The game brings Jason Bourne's signature combat style to life
by sharply blending a seamless mix of hand-to-hand fighting, gunplay
and dramatic escapes. To round out the non-stop action to the title's
hunter-prey game play, The Bourne Conspiracy will give gamers a
re-imagination of the high speed pursuit through Paris in the MINI
COOPER®.
Through close partnership with Ludlum Entertainment, and collaboration
on story and character development with Bourne screenwriter Tony
Gilroy, The Bourne Conspiracy is an intense interactive addition to the
blockbuster films and best-selling novels. The game delivers an
original story uncovering Jason Bourne's past and the conspiracy
shrouding his origins, plunging players into the role of Bourne as both
trained assassin and marked government agent. Core to the experience is
Bourne's definition as a perfect weapon with heightened combat
instinct, where players use Bourne's characteristic capabilities to
recognize threats, perform devastating takedown moves and use his
surrounding environment to overcome deadly situations.
"Wrought with action, combat, elaborate escape scenes and untold story,
the Bourne series is making a natural progression into the interactive
medium," said Al Simone, senior vice president, global marketing,
Sierra Entertainment. "We're pleased to announce that this June gamers
will have the chance to experience the dangerously exciting aura and
frenetic pace inherent in the Bourne franchise."
Developed by High Moon Studios and based around a combat system
co-designed by Jeff Imada, the renowned choreographer who defined
Bourne-style combat in the films, The Bourne Conspiracy delivers gamers
every signature Jason Bourne element, from hand-to-hand fighting to
shooting to escape and evasion. Framing the experience is a relentless
pace of action and an in-game camera system that captures the
cinematography techniques that established the memorable visual style
of the films.
Capturing the intense high-speed pursuit based on the memorable car
chase from The Bourne Identity, players will take the wheel in an
upgraded version of Marie's red MINI COOPER trying to evade seemingly
every police car in Paris. Arcade racing-style game play and
destructive stunt setups combine with Bourne instinct-based game
mechanics to create a previously unseen and unforgettable action
driving experience.
"We're creating a video game that is distinctly Bourne, based on a
deconstruction of the character from action hero to game hero, and one
that we ultimately believe gamers will discover as a distinctively
original licensed action game," said Emmanuel Valdez, chief creative
officer, High Moon Studios and game director on The Bourne Conspiracy.
For more information on the Robert Ludlum's The Bourne Conspiracy
video game, including screenshots and video trailers, please visit
http://www.bournethegame.com.
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