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May 06 2008
Audiosurf update now available PDF Print E-mail
Written by Jay "Skittles" Van Beveren   
Tuesday, 06 May 2008

 

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Audiosurf fans, you're in for a treat!  The new patch/update for the game is now available via Steam.  The patch will download automatically the next time you open the Steam client.

What's in the patch, you ask?  Well, we've got the full list of updates/fixes after the jump, but to highlight some of the key points:  You can now use Audiosurf as a music visualizer (it's a pretty cool sight to behold, too), changes to a few game modes (Eraser Elite being key amongst them) and the release of the mod interface so that users can start developing their own updates for the game.

... What's Audiosurf? 

Sir, I'll ignore your silliness while I answer your question.  Audiosurf is a puzzle-type game where you're required to collect and match colored titles on a racetrack.   What makes Audiosurf cool, though, is that each game is generated using one of the MP3s on your machine, with the appropriate hills, valleys, speed increases, and slow downs to match the pacing and beat of the song.  It's wicked awesome, and at $9.95, one of the best bargains you'll find on Steam.

New Features
  • Comments tab on every song's scoreboard
  • Customized player news on the song loading screen (when friends last played, songs you're champion of, etc...)
  • Command interface for 3rd party mod apps (extensions)
  • New hover vehicle for Eraser Elite
  • Added Vegas ability: generate a random powerup every 60 seconds
  • You can play freeride as a music visualizer on your desktop while other applications are running, and it will automatically advance to the next song in your current folder or current m3u playlist
  • Improved Strategy Guide look
  • Eraser Elite now has 8 rows of tiles (like Pusher Elite)
  • Score browser now refreshes popular songs when you first open it
  • Added blending to top and bottom black frame in gameplay
  • Add a graphic to display your chain reaction multiplier at the bottom of the screen
  • Longer-lasting fireworks on enhanced detail
  • Maximum song length extended to 60 minutes
  • Made additional texture mods possible (tiles, tileflyups, cliff)
  • If you put a traffic.png file in the textures folder it will be used for traffic instead of blocks
  • Going back in song browser remembers mousewheel scroll position
  • Sound effect theme is saved between play sessions
  • Checkbox added to stop being shown character videos
  • Added OK button to the loading/news page. Gives you more time to read the news on the loading page if you want it
  • No longer automatically goes fullscreen when maximizing
  • X360 controller can now pause/resume play with the Start button

Fixes

  • Restored view track shapes and report button on scoreboard
  • Fixed unknown song text showing over strategy guide
  • Chosen fullscreen resolution is now remembered between sessions
  • Fixed Pusher Elite bonus text from 25% to 100% on loading screen
  • Moved the "Drill" away from the track (would sometimes overlap)
  • Fixed "Next Song" button when used with Recently Played Songs list
  • Fixed Resizing window could make the track temporarily disappear
  • Fixed being able to click buttons on the scoreboard screen before getting there
  • Block captures that force an early match collection are no longer lost
  • Greatly reduced delay after resuming from a pause
  • Fixed menu background animation getting stuck
  • Personal best is now stored correctly when playing from an m3u playlist
  • Playlist files (m3u) now correctly ignore all comments and http paths
  • Adjusted mouse sensitivity scaler
  • Restored single-cursor on menu screens
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article imageReview: Command and Conquer 3: Kane's Wrath

 If the title for most charismatic video game villain who just absolutely refuses to die were up for grabs, Kane would definitely be in the running. This smarmy jerk has been defeated by the GDI a gajillion times in Sarajevo, and he keeps on coming back, all the...
- Read the full review

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Podcast Lineup:


UncleGamer Radio   UncleGamer Radio
Disagreements and debates every Monday
UncleGamer Radio   Achievement Junkie
Tune in for the inside scoop every Wednesday.
Post Game Report   Post Game Report
Get caught up on the week's news every Friday.
Remember When   Remember When
All the geeky and retro goodness you'll ever need every other week.

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Today's Top News:

article imageCongratulations to our Metal Gear Solid 4 winner!

Talking About Games would like to congratulate WETSU76, the randomly selected winner in our Metal Gear Solid 4 giveaway.  WETSU76 will soon be enjoying Konami's latest action-stealth hybrid, just in time for the Gene expansion...
- Read the full story

More Articles...

Sign up for our Game Nights!

Resistance: Fall of Man (PS 3) - July 20th
Sun, Jul 20th, @10:00pm - 11:59PM
Halo 3 (Xbox 360) - July 22nd, 2008
Tue, Jul 22nd, @8:00pm - 10:00PM
Call of Duty 4 (Xbox 360) - July 23rd, 2008
Wed, Jul 23rd, @8:00pm - 10:00PM
Rainbow Six Vegas 2 (Xbox 360) - July 24th, 2008
Thu, Jul 24th, @9:00pm - 10:00PM

Inside Xbox: Pick Up & Play

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Every week on Inside Xbox, Nelson & Natalie recommend a game for you to Pick Up & Play!
 
Download new episodes every Monday on Inside Xbox!