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Audiosurf fans, you're in for a treat! The new patch/update for the game is now available via Steam. The patch will download automatically the next time you open the Steam client.
What's in the patch, you ask? Well, we've got the full list of updates/fixes after the jump, but to highlight some of the key points: You can now use Audiosurf as a music visualizer (it's a pretty cool sight to behold, too), changes to a few game modes (Eraser Elite being key amongst them) and the release of the mod interface so that users can start developing their own updates for the game.
... What's Audiosurf?
Sir, I'll ignore your silliness while I answer your question. Audiosurf is a puzzle-type game where you're required to collect and match colored titles on a racetrack. What makes Audiosurf cool, though, is that each game is generated using one of the MP3s on your machine, with the appropriate hills, valleys, speed increases, and slow downs to match the pacing and beat of the song. It's wicked awesome, and at $9.95, one of the best bargains you'll find on Steam.
New Features
- Comments tab on every song's scoreboard
- Customized player news on the song loading screen (when friends last played, songs you're champion of, etc...)
- Command interface for 3rd party mod apps (extensions)
- New hover vehicle for Eraser Elite
- Added Vegas ability: generate a random powerup every 60 seconds
- You
can play freeride as a music visualizer on your desktop while other
applications are running, and it will automatically advance to the next
song in your current folder or current m3u playlist
- Improved Strategy Guide look
- Eraser Elite now has 8 rows of tiles (like Pusher Elite)
- Score browser now refreshes popular songs when you first open it
- Added blending to top and bottom black frame in gameplay
- Add a graphic to display your chain reaction multiplier at the bottom of the screen
- Longer-lasting fireworks on enhanced detail
- Maximum song length extended to 60 minutes
- Made additional texture mods possible (tiles, tileflyups, cliff)
- If you put a traffic.png file in the textures folder it will be used for traffic instead of blocks
- Going back in song browser remembers mousewheel scroll position
- Sound effect theme is saved between play sessions
- Checkbox added to stop being shown character videos
- Added OK button to the loading/news page. Gives you more time to read the news on the loading page if you want it
- No longer automatically goes fullscreen when maximizing
- X360 controller can now pause/resume play with the Start button
Fixes
- Restored view track shapes and report button on scoreboard
- Fixed unknown song text showing over strategy guide
- Chosen fullscreen resolution is now remembered between sessions
- Fixed Pusher Elite bonus text from 25% to 100% on loading screen
- Moved the "Drill" away from the track (would sometimes overlap)
- Fixed "Next Song" button when used with Recently Played Songs list
- Fixed Resizing window could make the track temporarily disappear
- Fixed being able to click buttons on the scoreboard screen before getting there
- Block captures that force an early match collection are no longer lost
- Greatly reduced delay after resuming from a pause
- Fixed menu background animation getting stuck
- Personal best is now stored correctly when playing from an m3u playlist
- Playlist files (m3u) now correctly ignore all comments and http paths
- Adjusted mouse sensitivity scaler
- Restored single-cursor on menu screens
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