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Talking About Games - All Gaming News
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Written by Jay Van Beveren
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Monday, March 31 2008 09:38 |
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The game's still a month away from release, but the intrepid researchers of 360Sync claim to have uncovered the full list of achievements from Grand Theft Auto IV. While the list isn't confirmed, the achievements and descriptions (which we've included after the jump) seem to be pretty consistent with what you'd expect as far as GTA achievements go, so we're inclined to believe these are real.
Some of these look interesting, while others (like the one for beating a Rockstar dev in multiplayer) may be all but unattainable but for the most devoted players.
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Written by Phil "SempraFi" Meza
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Saturday, March 29 2008 12:33 |
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Dig through your closet, find the most out of style pair of sunglasses you have, grab a leather jacket and pretend you're on your way to the local arcade, because a driving classic is making its way onto the Wii Shop today.
Cruis'n USA, originally released in the arcades and then ported to the Nintendo 64, Midway's classic arcade-turned-console racer was the "hotness" in its day, spawning a number of sequels. Pick the car you like best and try to dodge the various obstacles and road distractions as your race your way through tracks "representative" of actual places, including a take on the Golden Gate Bridge, all the way to the Appalachian Mountains. Cruis'n USA will be available for 1,000 Wii Points.
Also arriving today is Wonder Boy, a Sega Master System title from way back. The game with the ever confusing name places you in the role of Tom-Tom, whose girlfriend Tanya is predictably captured by the local evil monster. What's a guy to do? Grab his trusty chopping tool, and trudge his way through 10 levels including forests, caves and even volcanoes to find and save her- all in 2D glory. Wonder Boy will run you an oddly high 500 Wii Points. Both titles will go live at 9 AM Pacific.
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Written by Phil "SempraFi" Meza
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Saturday, March 29 2008 02:38 |
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I have to say that despite my never ending love for Resident Evil 4, I'll be disappointed in Capcom to the fullest extent if this rumor actually does pan out to be true. Over the past year, word that Capcom was planning [another] port of 2005's Resident Evil 4 for the Xbox 360 surfaced, complete with a supposed screenshot, that was eventually debunked.
However, early last week, a poster over at The Horror Is Alive , a Resident Evil fansite, published what he said was given to him from "a friend" working at the San Francisco Capcom offices: the official box art for the game. As it turns out, it seems that not only is the game very real, but it's headed to both Xbox 360 and PlayStation 3 as Resident Evil 4: Classic Edition. People shrugged it off as some uber Photoshoping skills, and Capcom partially denied it by saying "no plans for RE4 on 360 or PS3 at this time", not actually saying if it was a fake. A rep for the company also stated that there were such projects in development at the S.F. studio, and that all Resident Evil's come out of Japan (I guess he forgot about the Ubisoft-handled PC port of #4). But all that aside, today it looks like it might be semi-confirmed. Leaked onto YouTube is a video apparently captured from an Xbox 360 debug kit, running Classic Edition. Showcasing what is said to be the port's main new enhancement: a new side-campaign featuring Hunk, much like Ada Wong's "Separate Ways". The video is captured off screen, and hopefully it's a WAYS off from release, because I see absolutely no visual upgrades here.
To add even more fuel to the fire, Chris Svensson from Capcom said when asked on the official message boards to "ask me again Tuesday, April 1st", and that he was "really impressed". Is this an elaborate April Fools' prank? Personally, I want to say yes. For one, this could easily be a product of the modded PC version of the game, but that's also a lot of work for a simple prank, and that new cutscene throws me for a loop. Secondly, Capcom is famous for denying things that eventually become true, regardless of the time frame in which they're rumored. As well, it's no secret that Capcom loves porting games, especially Resident Evil's, and in the back of my mind I can't help but think that releasing this in oh, say Summer, might curb the appetites of gamers until Resident Evil 5 is released, hopefully this Fall. Sad thing is, despite being disappointed, I'll still buy it. Stay tuned next week for more, but please don't let it be true.
[Updated]: Capcom hasn't failed us after all; it is indeed a fakery. Admitted today by the perpetrator, the videos were simple hacks of the GameCube RE4, and Photoshopped box arts. Chris Svensson himself was even partially in on it. Faith in Capcom is now restored. Oh, and if you're wondering, it appears there was some consequence, the promotions of fake videos lead to the poster being banned from NeoGAF- for a day.
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Written by Phil "SempraFi" Meza
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Saturday, March 29 2008 01:43 |
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Paying a quick visit to any one of the websites for either Tom Clancy's EndWar, Rainbow Six, or Splinter Cell, visitors are greeted by an oddly obtrusive cross-com-esque pop-up titled "MACSAT7 Recovery", which redirects to the Ghost Recon page. Hmm.
Inspecting the interactive pop-up, one can see several transmission clips that depict fighter pilots, radio chatter, and references to the Air Force, so assumptions that this may have something to do with last year's announced Tom Clancy's Air Combat title have some merit. However, the sheer fact that the linkback heads to GRAW's territory all but destroys that hope.
We've been hearing for a while now that Ubisoft had plans to"reveal" Ghost Recon Advanced Warfighter 3, or whatever the name shall inevitably be (please, move on from sequelitis) in the first few months of 2008, so this might just be it. The countdown ends on Wednesday April 2nd, so stay tuned.
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Written by Phil "SempraFi" Meza
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Friday, March 28 2008 23:15 |
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The controversy over Grand Theft Auto IV's multi-platform existence has been a topic often debated over message boards and in the media. Microsoft has, according to Rockstar themselves even, been able to secure the "full" GTA experience when they unloaded a $50 million money hat to score exclusive, downloadable episodes for the game, none of which will see the light of day on PlayStation 3. Sure, there will no doubt be "DLC" for GTA's original launching platform, but face it, Microsoft pulled the rug out from under them. Or did they? Not so according to Sony's Scott Steinberg, who in an interview with GameDaily, downplayed the downloadable content to an extent no one has before.
[Microsoft] spent the GNP of several small Latin American countries to get that [content], and if you've ever played San Andreas...there's a lot of game to Grand Theft Auto, and there's going to be a lot of game to Grand Theft Auto IV to the point where I think most people will have that Grand Theft Auto
experience on the PS3, day and date, same core game shipping on the
360. Perhaps they'll be shipping some episodic content in the fall, but
there is a whole lot of product shipping on the PS3 in April and I
personally don't think there's going to be a huge percentage of folks
who jump into downloadable content for another price when they're still
playing through the core product.
Amidst all of the forum ranting on this topic, that last bit is something I've not seen many people bring up: how many people really are going to buy into this currently un-priced (and likely expensive) content? I know people who still have not finished 2004's San Andreas, or even Crackdown from last year. With Rockstar admitting that GTA IV will require roughly four hours of playtime a day for two weeks to finish just the story, that's A LOT of game right there. Enough that I really can't imagine someone just tossing it to the side to skip to some new "stuff".
Perhaps I'm wrong though, folks will blow through the game, and all will be well. God knows the public will be at competition with each other in the new leaderboards . I am suprised that the interview does derail as quickly as it does into PR babble for upcoming PS3 exclusives though. Start the "Sonyz gelus confirmed!" rumors now. GameDaily will be unleashing the full interview later this month.
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Written by Jay Van Beveren
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Friday, March 28 2008 20:20 |
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Talking About Games would like to congratulate snakeheadfish, the randomly selected winner in our Mass Effect hoodie giveaway . Soon, snakehead will be adorning his or her body with a little piece of Mass Effect memorabilia.
We still have LOADS of prizes to give away, though. In addition to our Nyko Wii accessories giveaway and our contest for a copy of Uncharted: Drake's Fortune, we've got three new contests coming up next week.
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Written by Jay Van Beveren
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Friday, March 28 2008 20:04 |
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It's not exactly a Wii Zapper, but hey, you can't argue with the price! The Nyko PerfectShot (replica shown above) is meant as an alternative accessory for your gun games that require precision aiming and firing on the Nintendo Wii while forgoing use of the Nunchuk. And we're going to give it away to you, along with a set of Nyko's HD Link component cables, absolutely free! All you need to do is post a reply.
In this reply, you need to tell us what old school shooter you'd love to see remade for the Nintendo Wii. Hogan's Alley, Duck Hunt, even Marathon... we want to hear from you! You've got until Friday, April 4th at 3pm Pacific Time to get your answers in. And please remember to read the contest rules in our forum section before you post.
Good luck!
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Written by Jay Van Beveren
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Friday, March 28 2008 17:47 |
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In a post on the game's official forums, Matt Turner, Assistant Producer for Army of Two, announced that a demo for the game will be available on the Xbox Live Marketplace this Tuesday, April 1st. The demo consists of the training level and the first full map within the game, which will give most gamers about an hour's worth of playtime with this co-op specific title.
In addition, Matt goes on to detail the forthcoming DLC pack for Army of Two. The initial offering will include an extra multiplayer map (bringing the total count to five), two extra campaign maps (bringing that total to eight), and the SSC Challenge, a new obstacle course. Sounds great. The only questions we've got are When? and How much?
OK, that's not true. We have a third question. Where's the love for the PS3 version of the game? Not even a hint of info for the Sony camp? Geez, EA... people might start to think you don't love the PlayStation 3.
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Written by Phil "SempraFi" Meza
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Thursday, March 27 2008 16:56 |
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Here it is everyone, after months of being in "trailer lapse", and teased with new footage only in still images and advertisements, we finally have our last look at in-game action of Grand Theft Auto IV before it hits stores. Sadly, still no real gameplay, but what are you going to do? I don't really think anything else needs to be said, does it? Check it out for yourself: "Good Lord, What Are You Doing?" aka "Everyone's a Rat". Be sure to hit up Xbox Live Marketplace and PSN for the full HD versions as well, available now.
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Written by Phil "SempraFi" Meza
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Thursday, March 27 2008 16:52 |
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It's all about Grand Theft Auto IV today folks, let's be honest. Today's PlayStation Network update is headlined by the new "Good Lord, What Are You Doing" aka "Everyone's a Rat" trailer we've all been waiting for, in full 720p glory.
Michael Jackson makes a Karaoke Revolution debut with four classic "MJ" tunes. Warhawk's limited time price cut to $30, the Velociraptor Map Pack for Turok, an R-Type Command demo and flOw bundle offer for the PSP round out the rest of the major offerings for the last week of March.
Hit the jump for everything in detail.
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Written by Phil "SempraFi" Meza
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Thursday, March 27 2008 14:38 |
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In lieu of the impending interweb-crashing Grand Theft Auto IV trailer that has not arrived, Rockstar Games has announced their new venture: an online community website for PSN and Xbox Live users. Rockstar Social Club will fully integrate in with, what else, Grand Theft Auto IV and all future titles coming out of the developer with major online support, Midnight Club: Los Angeles included.
The Rockstar Social Club is more than just a standard gaming site. It
features all of the statistical leaderboards that gamers have come to
expect, and combines them with performance-based competitions and
awards.
The site starts registration on April 15th, and when it launches on April 29th it will allow for the following leaderboard features to be viewed in coordination with GTA IV: "LCPD Police Blotter", "The Story Gang", "The 100% Club", "Hall of Fame" and "The Liberty City Marathon". Rockstar also says that special
competitions, additional leaderboards and even more challenges will begin to start rolling out very soon as we ramp up to launch day and beyond.
Hit the jump for the full announcement and breakdown of all the community features.
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Written by Phil "SempraFi" Meza
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Thursday, March 27 2008 13:28 |
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EA Sports has been fairly quiet in regards to the 2009 iteration of the Madden series. A little bit odd, but we're getting closer, and now snippets of information are making their way out of the woodwork. Fans of the old pigskin will be able to buy the 20th Anniversary installment of the football simulator on August 12th, with the option to grab the plain old regular edition, or the super duper special edition, in honor of the 20 year milestone.
The Madden NFL 09 20th Anniversary Collector’s Edition will be
the ultimate interactive NFL experience - featuring full versions of
both Madden NFL 09 and the all-new NFL Head Coach 09, exclusive classic
Madden NFL gameplay, and an extensive library of exclusive bonus video
content.
Chris Erb, director of marketing at EA Sports says:
Both Madden NFL 09 and NFL Head Coach 09 are deep and unique gaming
experiences that will truly immerse sports fans of all ages, skill
levels and playing styles. With the Madden NFL 09 20th Anniversary Collector’s
Edition, we’re bringing two great NFL games together to create the
definitive football offering.
Madden NFL 09 will hit every platform known to man, with the PS360 versions retailing for $59.99, or $89.99 for the 20th Anniversary box set. That's great and all, but who's the cover athlete!?
The full announcement after the jump.
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Written by Phil "SempraFi" Meza
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Thursday, March 27 2008 12:51 |
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2008 is just not a year that's being kind to C|Net and Gamespot. Hell, who are we kidding, 2007 wasn't a great year for them either. It was revealed yesterday that after the copious amounts of employee departures, effective immediately C|Net media is forcibly cutting over 120 jobs, nearly 10% of its total on-hand staff
in a restructuring to help it focus on long-term growth amid complaints from some investors.
Last year, word broke that an investor group was aiming to oust the C|Net board of directors altogether, in order to improve the company's market outlook, and this is a small step in that direction. Jana Partners LLC managed to win over a Delaware Supreme court ruling that would make it easier for them to get that power. C|Net has appealed the ruling.
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Written by Phil "SempraFi" Meza
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Thursday, March 27 2008 10:33 |
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Epic Games must be ecstatic these days, what with the tons of money they're raking in with all these developers jumping on the Unreal Engine 3 bandwagon. NCSoft seems to think the tools will make for a good foundation in their upcoming MMO's, and now another company has decided that too. Bluehole Studio Inc. announced that they've acquired a license for Unreal Engine 3 to be used in their top-secret, "flagship" MMO titled Project S1. Jay Wilbur of Epic says:
Without a
doubt, Bluehole is positioned to push the envelope with Unreal Engine
3. Given Bluehole’s pedigree
and its ambitious plans to reinvent MMO design and battle system
mechanics, Epic is honored to provide the core development tools and
infrastructure for this project.
It's great to see a licensor stand behind its licensees and have such kind, heartfelt and supporting words. It's nice to know that it's not just a canned response that's given to everyone, right? As usual, no further details on the new mystery project are known at this time.
Full release after the jump.
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Written by Phil "SempraFi" Meza
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Thursday, March 27 2008 10:09 |
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For the love of...really Ubisoft, figure this out already, it's not funny anymore. Just yesterday we were treated to confirmation that Free Radical and Ubisoft's often talked about, never delivering FPS Haze was finally going to grace our PlayStation 3's on May 22nd, and now the publisher has backpeddled, again. According to an updated release list revealed today , Haze is now targetted for an undisclosed window within "May", the company says that there will be
confirmation of the release date soon.
No, seriously this time.
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