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Talking About Games - Editorials
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Written by Samuel Colunga
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Tuesday, August 17 2010 11:19 |

Last week the world of video games opened up its arms to the rest of the world in what I call “Casual Tuesday.” Yes, the new Madden is here and let me tell you something, Internets: you’d better get used to it. I know the Wii fans are used to it by now, but then again, if you’re a Wii fan you’re most likely already dressed in flip flops and a Hawaiian shirt, ready for the weekend.
Several times throughout the year, Microsoft and Sony roll out the red carpet to the casual crowd and invite them to stick their grubby little fingers on the same controller that I use to chainsaw grubs in Gears of War 2, and... well, nevermind. I don’t do anything on my PS3, besides watch movies. You get the picture, though. Upon the launch of a new Madden or NBA Live -- excuse me, NBA Elite -- title, the casual fans come out in droves to experience the midnight launch. Much like the rest of us do whenever a GTA, Halo or Call of Duty title gets released, these casuals line up like jerks, yell “Wooo!” at the checkout stand, and act like idiots for a new game. Yes, they finally get to participate in what we have come to take for granted.
Grab your Gamestop/Wal-Mart/Best Buy exclusive pre-order swag and hit the jump.
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Written by Samuel Colunga
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Thursday, July 15 2010 00:16 |
In my daily life I come across countless “normal” people all the time. Thanks to Nintendo and motion control, these everyday people are now considered gamers, and are being catered to currently by all those decision makers and movers and shakers of the video game industry. The mad moms in minivans, the corporate suit, college girls and of course, grandma. They are all being fitted for a gamers hat as we speak.
With the influx of motion control gaming beyond just the Nintendo Wii, someone is going to have to show these people around our neck of the woods. That’s what I’m here for, to give the casual market a crash course in today’s video game world. Microsoft and Sony are both vying for those Nintendo dollars. In the midst of all of that fracas, there is no one to ease the consumer into a world that he or she is not ready for. Grab your purse, granny, we’re going video gaming!
If your seat is buckled and you’ve signed the release form then hit the jump!
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Written by Christopher Snider
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Monday, July 12 2010 16:01 |

"I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums." And just like that, Mike Morhaime, CEO & Cofounder of Blizzard Entertainment pulled the plug on Real ID's mandatory implementation and anonymity remains king throughout the land. Yes, yes, I know I am trivializing this announcement a bit for the sake of an introductory paragraph. As indicated in his forum post, this decision came after serious internal discussion and gathering of feedback from the extensive -- and apparently quite vocal -- Blizzard community. On one hand, it's great to see a company so in tune with its community, but I have a number of gripes with the vocal minority on this one, some more soapbox-y than others. Be sure to log in with your proper User ID and Password before continuing.
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Written by Christopher Snider
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Friday, July 02 2010 21:55 |
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I used to play video games all the time. I was put on academic probation one semester in college because I was too focused on Halo 2, among other games, instead of that whole higher learning part. As the real world slowly took over these past few years, my gaming habits have significantly changed. Depending on your perspective they have changed for the better or the worse, but simply put, I'm not the gamer I used to be. Right now free time is a commodity and too often I am finding myself hesitating to sit down and spend that free time with random people online hurling insults or losing myself in an epic single-player experience. It's not that I'm quitting video games or anything, just that my gaming habits are evolving into something different. And yet despite these changes, I don't think any of the major consoles makers and their respective decision makers are too worried.
So why not spend some free time with me and the rest of this post?
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Written by Christopher Snider
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Friday, June 25 2010 14:35 |
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I've made it very clear that I am not on board for the motion revolution. Wii never grabbed me, Kinect (formerly Project Natal) does not compel me, and Move does not move me. As a consumer, it's not for me. But I'm okay with that. I really am. As a gamer, as someone who is looked to for slightly grander opinions on the industry, I am extremely hopeful. On a recent podcast I stated that I believe this technology, as a whole, could lead to the true "next generation of gaming." It is impossible to ignore the potential in each of these devices. And yet it is that word, potential, that catches a snag. Are we willing to be patient for theoretical potential to become realized? Are we willing to invest time, money, and space upfront for potential months or (potentially) years from now? Didn't we already get caught up in this same song and dance when Sony unveiled the PlayStation 3 to the world four years ago?
Be sure to stretch and clear out any valuables before continuing.
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Written by Samuel Colunga
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Tuesday, June 22 2010 00:07 |

In 1997, I, along with countless other gamers around the world played an N64 game that would eventually change the landscape of video games forever. Nintendo and developer Rare came together to create what a lot of gamers would say is the best video game ever made. Nintendo struck gold with what to many people was just another movie tie-in game. The gamble to license the classic Ian Fleming series of 007 ended up being a great move after all.
Goldeneye would go on to reach many new heights, while the movie itself was left out in the cold, easily forgettable and seemingly bland. Goldeneye the game holds a special place in a lot of gamers’ hearts. If you ask me, it was the “Smells like teen spirit” of video games. While the Kurt Cobain-penned song was an anthem, a call to arms of the Gen-X nation, Goldeneye had the same effect on the video game world. It was a moment where we as gamers stood up and said, “This is what we want! Give us more of this!”
“Here we are now, entertain us!”
Thirteen years have passed since that glorious game debuted. Thirteen years and a lot of people are still playing it. The split screen co-op, the fun multi-player death match and the completely awesome Moonraker gun have given the game plenty of life, even way after the demise of the Nintendo 64. So what happens now?
Nintendo does a remake.
Hit the jump to read why this is a bad idea.
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Written by Samuel Colunga
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Tuesday, June 15 2010 00:07 |

While the rest of the video game world floundered and fumbled about on the floor, Microsoft made a huge splash at their E3 conference, thus striking the first blow to its chief rivals. The Kinect demo, the announcement of ESPN on 360, gameplay footage from Epic Games and Bungie, the new Xbox 360, and a brief appearance by Hideo Kojima, all took center stage as they showed the world the power of the dark side... Err, I mean Microsoft. They stuck proverbial gold with their flash- and pizazz-filled conference. Heck, they were even gracious enough to give our very own Parris Lily TV time.
This was the culmination of many, many hours of hard work, blood, sweat, tears and Cliffy B. juice. This was the dance! This was going to be where Microsoft would make or break their upcoming fiscal year. In the world of video games, the Electronic Entertainment Expo is our Super Bowl, our Wrestlemania, our Daytona 500, our Westminster Kennel Show. The mecca of video games is in downtown Los Angeles this week, and while we wait to see what Sony and Microsoft come up with, we can drool, gasp and admire the pretty pictures and videos that came out of yesterday’s presser.
Here is my take on it. Xbox: Hit the jump!
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Written by Christopher Snider
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Tuesday, May 11 2010 16:42 |

Believe it or not, there is more going on right now than the Halo: Reach Beta. For those of you that are more WASD-inclined, you might remember World of Goo's "Pay What You Want" experiment last October where gamers, easily enough, paid whatever they chose for this award winning title. Consumers paid anywhere from $.01 to $50 for the game, while the average price paid for the game rested around $2.03. Sure, financially the sale might not have been very lucrative, but as a social experiment the data collected is invaluable. With all of this talk of piracy, DRM, torrents and NPD numbers, how are publishers supposed to approach us as consumers? Is there a way to please consumers while simultaneously protecting intellectual property? As far as I can tell Radiohead and World of Goo are the only notable "pay what you want" promotions worth mentioning. We need more examples of consumer trends before sincere conclusions can begin to be formed about consumer tendencies. Lucky for you, my eager-reader, I have found another example of a successful implementation of this strategy. I present to you, Exhibit B: The Humble Indie Bundle. And for what it's worth, the rest of this post is free of charge.
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Written by Samuel Colunga
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Tuesday, May 04 2010 23:57 |

The good people over at the renowned game developer Capcom have a lot to smile about these days. First, their most fabled franchise, Street Fighter, was resurrected from near extinction and has been brought back to once prominent heights. Secondly, their classic NES game Bionic Commando was given a slap of paint and revamped for the new generation. However, we won’t talk about that awful next-gen version. Let’s just pretend it didn’t happen. (La di di di da) Thirdly, their once revered arcade beat-em-up Final Fight was pulled from the ashes and given new life on Xbox LIVE ARCADE and the Playstation Network.
Now for their next trick, Capcom is definitely trying to pull the rabbit out of the hat. Or shall I say the wool over our eyes? On April 20th it was announced to the world that Marvel vs Capcom 3 is currently in development and is slated for a 2011 release date. MvC3 is the third installment in a franchise that was thought to be long dead after a ten year absence.
Am I the only one who sees a trend here?
Hit the jump for a new age of... Darn it, just hit the jump.
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Written by Christopher Snider
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Monday, May 03 2010 18:47 |
If you are familiar with who I am, then you know how integral Diabetes is in my life. Having lived with this disease for almost 8 years; it has played a significant role in shaping the person that I am today. If you are reading this specific post, then you likely know how integral video games are in my life. If you go back every Friday since the beginning of this blog's existence you will find ramblings about some video game topic of my choosing. So rare is the opportunity for these to pieces of my life to merge into a single entity, or even a single post. But today, my eager-reader, is your lucky day. Bayer has just released its Didget Blood Glucose Monitoring System to the public and I'm not sure which part of me is more excited: the gamer part or the pancreatically challenged part. Great news ahead, assuming you haven't upgraded to a DSi yet.
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Written by Christopher Snider
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Monday, April 26 2010 22:29 |

For a segment of America, and possibly the world, this is the greatest time of the year. The NFL Draft has finally arrived, and with its prime-time, 3-day splendor all the speculation about what a team needs to do to improve finally ends. Months of mock-drafts and so-called expert analysis is replaced by post-pick analysis and all the second-guessing that you would expect from jaded ex-players. But at its core the draft represents an opportunity for an organization to evaluate their strengths and address as many of their weaknesses as possible. With one move a franchise can be righted by selecting a player like Peyton Manning, or they can continue to stumble with the likes of someone like Ryan Leaf. Decisions like these can impact a team for upwards of five years -- you do not want to miss. And so, it is with that evaluating and rebuilding mentality that I intend to look at the state of the major players in the video game industry. Who will be the #1 pick?
Eager-reader, you're on the clock.
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Written by Samuel Colunga
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Tuesday, April 20 2010 01:17 |

Xbox LIVE Arcade, why dost thou loathe me? Why do we constantly have these bitter quarrels in our love-hate relationship? Why am I always one step away from cleaning out our shared apartment and leaving you with the microwave that you bought? Between your price gouging, your lack of consistent updates, and basically, your insistence on putting out crap, it’s a mystery why more people haven’t shut you out completely. Then you give us something solid, like Phantasy Star II, S’plosion Man, Marvel vs. Capcom 2 and Shadow Complex. But it doesn’t even begin to make up for the crap you put us through. After all is said and done I blame you guys for a lot of things. However, with the recent release of Final Fight on XBLA, I must humble myself when I say that this was not your fault!
Final Fight, the 1989 “beat 'em up” arcade game developed and published by Capcom found life again after being packaged along with Magic Sword. Available also on the PlayStation Network, Final Fight: Double Impact brought a smile to my face when I saw the stills online and when I saw it was finally within my grasp after years of missing this piece of nostalgia. I plopped down my 800 Microsoft points and waited for this fabled fragment of my childhood to download onto my Xbox 360 hard drive. As the progress bar filled I sat back in my chair and relived those glory days at the arcade when my buddy and I would go bananas on that game and get “really far.” Well, what we thought was “really far” was actually to stage 3. Images of Mayor Mike Haggar picking up the telephone in the attract screen flooded my memory banks.
When it was all said and done, all I was left with was a big fat..... huh? But I am not blaming XBLA for this debacle. Nor am I blaming PSN.
Hit the jump to witness for whom the bell tolls!
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Written by Christopher Snider
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Saturday, April 17 2010 23:55 |
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Simply put: I'm fried. Normally I'd leave my post with that, a YouTube video and a smiley face and be on my way. Seriously, you do not know how close you were to getting another series of haikus. Let me tell you, I was really, really, really close to giving up this week. Somehow I found the strength to carry on. I think it's the brief intermission to the opening salvo that was the first three months of the year that has finally caught up with me. With week after week of high-quality, block-busting games available to us, it was exhausting trying to keep up with everything. And the worst part is I could barely play any of them. I can only imagine how you, a truly enthusiastic gamer, must feel right now. Enjoy your respite; it wont be long until Madden 2011 is upon us and we get to do the same song and dance all over again. To celebrate this moment of relaxation, I'm not going to talk about video games.
I mean it, I'm not talking about video games. What? You don't believe me?
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Written by Christopher Snider
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Saturday, April 10 2010 20:16 |
This week's rule: No iPad talk. Additionally, there's an addendum to this week's rule: no iPhone OS talk. Now that the ground rules are established, let's get back to your and my favorite topic: Downloadable Content. The recent Stimulus Package for Infinity Ward's Modern Warfare 2 has been a polarizing discussion point among gamers with an opinion. Some are excited for new maps while others are disgusted at the price point. A lot of these emotions are expressed in the moment, but there are long-term consequences that will be influenced by the success or failure of this content that have most gamers worried. Is it just me or are more and more games being analyzed based on their financial prospects and not their reception as a piece of interactive entertainment? Is the business aspect taking over an industry that used to be judged on whether or not it was "fun"?
Bring a calculator, there's lots of number crunching ahead.
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Written by Christopher Snider
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Sunday, April 04 2010 19:56 |
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After taking a week off from these gaming posts and still trying to get the smile off my face, it's only natural that I still have PAX on the brain. Of all the fantastic experiences and stories that came from the Penny Arcade Expo's debut in Boston, I'm still soaking in the information I received from the many panels I attended. My favorite panel was "Traversing the Twitterverse, and Beyond!", which focused on how social media is used to listen and respond to communities. Points addressed in this panel didn't just apply to someone as prominent as Major Nelson, but to anyone with a Twitter account. What I found particularly interesting was how some of the concepts and theories discussed in the panel would be evident in the recent fiasco with Modern Warfare 2's Stimulus Package Map Pack.
Please follow and retweet before reading the rest of the post.
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