
The hype machine can be a powerful force. Originally branded as a “Halo Killer”, Killzone has had any number of obstacles to overcome. The original game was an average First-Person Shooter that lacked some of the oomph that other games in the genre (namely Halo) had to make them stand out. Sure, there were “Space-Nazi’s” in the game’s main enemies, the Helgast, but aside from the grim art-style, the game really didn’t stand out much.
Following this, Guerilla Games looked forward with great hope. This can easily be seen in the original trailer for the game, shown at E3 2005. The game looked, quite frankly, too good to be true. Then it was discovered that the graphics were pre-rendered and most people thought that the game simply could not live up to the standard that had been set.
Well, if you have code from Gamestop (or Talking About Games) or if you have a European PSN account (which is completely impossible to do, we swear), today is judgment day. The Killzone 2 demo has officially launched and the question is: can this game deliver on the goods?
The answer after the jump.
The first thing that should be noted is that the game is absolutely gorgeous. Everything from the weapons, to the enemies has a distinct look, making everything pop. In addition to being a graphical powerhouse, the lighting and art style provide the sense that you really are on the war-torn Helgast home world. In a game that is trying to create an immersive feel, this is almost critical and Guerilla Games has done a fantastic job, not just living up to the E3 2005 trailer, but surpassing it. Everything in the game feels like it has weight to it. Your weapons, your footsteps, even your jumps feel heavy, giving the game a unique feel. You will never want to fire the assault rifle more than a few times over the course of a few seconds, as your accuracy will be greatly decreased. This, of course, adds the strategic element of finding and using cover to your advantage. You simply cannot “Rambo” this game; you must use cover and attack from safe areas. Sticking to cover, I must admit, was somewhat of a pain. No matter what control scheme you use, the button to stick to cover will always be L2. This felt somewhat strange, though this is clearly a personal preference and probably something I could get used to. The enemy AI can, at times, be brilliant. They will normally serve as decent enemies, using cover and their teammate’s covering fire to their advantage. At other times, however, they may do things like jump into the direction of your grenades, removing your from the immersive experience. While I didn’t expect the AI to be perfect, it does seem somewhat lax at times, which is disappointing. The demo itself offers little replayability as there is only 1 level and 1 difficulty setting. There is no multiplayer and the level you play will probably take you around 10 minutes to complete. All that being said, the demo does exactly what it should: it makes you anticipate the full game. Expect a full review when the game launches at the end of this month.
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