Darkstalkers Resurrection wants you to embrace the dark if you’re a bad guy. If you’re a good guy like me you probably want to be fighting for the light. In either case it feels like a Street Fighter game without the characters we all love like Ryu, Guile, Ken, and more. Find out if this game should stay in the dark after the jump. (more…)
I did everything in my power to make Resident Evil 6 a better game. Several months ago, in reviewing Max Payne 3, I commented on the fact that Rockstar seemed to be going for cheap scares by having enemies jump out at you from around corners or behind doors similar to how zombies would attack in a Capcom game. I specifically noted that this was a bad thing because the enemies in Max Payne were then the equivalent of zombies with guns. Capcom clearly didn’t listen to conventional wisdom or place nearly enough faith in the transitive properties expressed in this song.
Choosing between one of three campaigns, you’ll have the opportunity to explore several different linear locations in what is a clear attempt to be a third person action horror hybrid. While elements of the classic Resident Evil series remain when playing as Leon, when transitioning to Chris Redfield’s story the focus turns more toward gunplay and useless cover mechanics. Not only has Capcom given zombies fully automatic weapons and rocket propelled grenades, they have turned the zombies into luchador spiders that jump erratically from floor to ceiling. Never before has a Resident Evil game reached the levels of absurdity achieved here.
But at least the absurdity looks nice. Fluids have never flown prettier and the gritty ambiance is so strongly reminiscent of previous Resident Evil successes that it is almost enough to carry this one to glory. Fighting zombies alongside other survivors in a cramped gun store brought back such waves of nostalgia for Resident Evil Outbreak that I genuinely believed I was seeing on screen everything that the development team of that title had imagined so many years ago. Outside these strong scenes, the only issue is the occasional awkward visual stretching of a zombie’s neck just before decapitation, or the odd overly dark graveyard that forces you to adjust your gamma settings.
The narrative itself is every bit as implausible as Resident Evil has ever been. Each of the three protagonists has a partner to work alongside, which gives the game a great cooperative aspect, where every player amounts to more than just someone there to help you with the Army-of-Two-pioneered step-jumps. The cast of characters is almost too dizzying to follow, if anything, and the whole “I’m not quite dead,” trick is way overused. Ultimately, there’s a lot here that we’ve seen elsewhere, which is comforting in a sense when the gameplay takes us so far outside our Resident Evil traditional comfort zone (you can finally move and shoot!). In a world where so many good ideas are taken, it kind of feels like Capcom has given up on genuine originality, including zombies that fly through the air in Chuck Lidell superman punch fashion, zombies that spit acid on you from a distance, zombies that put the morbid in morbid obesity, or zombies that scream at you and run away – all familiar staples for Left 4 Dead fans (especially those who recognize the Shrieker as one who didn’t make the cut).
If RE5 and RE Operation Raccoon City had a baby, this game would literally be it. It has its points of annoyance and will leave the hardcore horror fans behind, while still not achieving solid enough action to satisfy those who are ready for Gears 4. By no means does that make for a horrible game – I actually liked RE 5, and really, surprisingly liked Operation Raccoon City. What it does make for is a game which clearly could have been better had it been given the right elements from previous successes, rather than allowing the weaknesses of both its parents to hold it back.
Capcom has released a trailer for its new Resident Evil online service, ResidentEvil.net. This service will be free and promises to enhance the Resident Evil 6 experience for players around the world.
ResidentEvil.net will feature comprehensive stat tracking allowing players to compete with friends and Resident Evil 6 players from all over the globe. Players will also be able to link their status with Twitter & Facebook and earn RE.Net points by connecting to the service and entering regularly organized events.
ResidentEvil.net will be available when Resident Evil 6 launches on October 2. For more information on the service, check out the trailer.
It seems like I am the only one excited for the DMC reboot coming out of Ninja Theory. I loved what the studio did with Enslaved and Heavenly Sword and can’t wait to see what they have done to Dante.
Check out a new trailer and some screens of DMC straight from Gamescom.
Today we get a look at the complete Resident Evil 6 achievement list courtesy of X360A.org.
It seems you will be able to pad that Gamerscore quite a bit by completing every campaign with each character. Presumably, this list will also represent the Trophy List for the PS3 version of the game.
Check out the complete list below and of course, like any achievement list, expect some SPOILERS.
It is now confirmed that femme fatale and fan favorite, Ada Wong will be a playable character with her own individual campaign in Resident Evil 6.
Ada’s campaign will be available afther players have completed all three campaigns for Leon, Chris and Jake. Known for being a sort of lone wolf, she will not have a co-op partner. But she will cross paths with the game’s other playable characters during her campaign which will feature unique missions and will provide her perspective on the bioterrorist outbreaks that threaten to wipe out the world’s population.
Check out some fresh screenshots of Ms. Wong in action.
Watch as Leon makes his own version of Dead Presidents.
Fresh off Resident Evil 6′s gameplay debut at Microsoft’s E3 Press Conference, Capcom has unveiled the game’s Official E3 2012 Trailer.
After the mediocre Resident Evil 5 and monstrosity that was Resident Evil: Operation Raccoon City, Capcom has already released one great Resident Evil game, Resident Evil Revelations, earlier this year and hopefully this will make two.
Check it out and let us know what you think in the comments below.
Dragon’s Dogma has a lot to prove. Released by Capcom as a sort of East meets West RPG hybrid, the action of the combat is something not typically seen in the open-world RPG genre. As a new intellectual property it doesn’t really have a natural fan base already established. In creating Gransys – a brand new world – Capcom made a bold move. Fortunately, for the most part it paid off, though not in the ways you might expect.
Gransys isn’t the sort of world you fall deeply in love with. It has standard fantasy tropes like dragons, goblins, magic and damsels in distress. Arguably, the world itself and whatever “story” it contains is one of Dogma’s weakest points. Thankfully, the point where your sword meets the enemy is enough to carry the weight of this world.
Beginning the game in a humble fishing village, the courage you show in standing up to an invading dragon earns you a quick death. As a result, for reasons you won’t really discover until sixty hours later, the dragon rips your heart from your chest, dubbing you the Arisen. Not content to simply be alive with a cool looking scar on your chest, you’ll set off ostensibly to kill this dragon. Considering how poorly that went the first time though, the game mercifully allows you to start a little bit smaller, with rabbits.
And rabbits are just the first of many victims to come. The real heart of Dragon’s Dogma isn’t its story, it is the combat (which seems unusual to say about an RPG). Throughout the course of your journey you will work your way up to bigger and bigger foes, but it will be a gradual process. Dogma definitely punishes you if you stray too far from the beaten path too soon, or aren’t fully prepared to do so.
One large aspect of the game is what is called the Pawn system. As the Arisen you have the ability to command up to three other soulless warriors, who stand by your side through thick and thin, commenting endlessly. Your main Pawn – a character of your specific creation – will remain by your side throughout the whole game (unless you are particularly careless), while two other slots in your party may be filled by computer or user generated characters.
Though the game itself is single player only, it features a persistent online system not too dissimilar from Demon’s Souls and Dark Souls – you can never actually see other players in the world, but interacting with strategically placed Rift Stones allows you to search, recruit and rate other people’s Pawns. In allowing you to rate other Pawns, as well as send gifts and messages back to owners on their return, there’s a weird social-network aspect to the game (in addition to the ability to post your screenshots on Facebook). You will want to make your Pawn as useful as possible not simply for your own purposes, but because the game taps into your innate desire to win virtual popularity contests.
Exploring Gransys is fraught with danger. You’ll encounter several mythical monsters such as griffins, hydras, cyclopes, chimeras, ogres and golems, though once you reach the upper limits of your power you actually may not see as many of these beasts as you like. More often than not you’ll face goblins, bandits, wolves and other more mundane fantasy fare. The reason that you’ll want to see more of the big bad guys is that fighting the larger enemies is where the battle system comes into its element.
For those that have played Shadow of the Colossus, fighting larger enemies in Dogma works the same way, though on a smaller scale. You have a stamina gauge which you can use to perform various abilities (which you can learn and swap out as you progress in your chosen vocation). Alternatively, you can use that stamina to climb and grapple with foes. For the little guys this means picking them up and throwing them off cliffs, but for the big ones this means climbing on backs to reach certain weak points (or holding on desperately once they take flight).
Though the combat could have been helped by any sort of lock-on system (there is none), that doesn’t really diminish the fun of approaching fights as anything from a warrior, archer, sorcerer, assassin or some hybrid in-between. The best part is that once you’ve selected your combat role you are always free to change it.
If there’s a downside to the fighting in Dragon’s Dogma, it’s that at times it can be too easy to fail. Though the game makes a point of constantly reminding you through Pawn chatter or loading screen text that if a challenge is too difficult you can always run away, it cannot be stressed enough that if at any point in the game you hit a brick wall and seem unable to beat your opponents, you really and truly are just doing it wrong. Whether that means you have yet to identify a saurian’s weakness, or that you are genuinely outmatched, the chances are if you’re getting your rear handed to you it’s because your weapon, armor, party composition or character level just isn’t up to snuff.
It can be a bit frustrating learning your own limitations; early on in particular you’ll feel forced down the path of least resistance. The game hurts itself by offering you too much too soon, allowing you to take on quests and search for items in areas accessible from the beginning of the game, but which contain enemies you don’t stand a chance against. Sheer determination won’t be enough to get you through the obstacles either – you can scrape through an encounter, but the next one is sure to be just as taxing, as your health bar and healing item reserves are slowly whittled away. Then, in the wilds too far from town, darkness descends and the going gets even harder.
Once you learn not to get in over your head, or have leveled up enough to make almost any challenge a breeze, you’ll realize that the world of Gransys isn’t as huge or open as you once imagined. There are plenty of points that are restricted until certain story or quest conditions are met and plenty of the job board quests will have you returning to familiar areas. On the plus side, you’ll learn where the tougher enemies are, but on the downside you’ll be doing a lot of walking. Again, better fast travel is something Dragon’s Dogma could really benefit from — the system of using one of a limited number of ferrystones to return to the main town just isn’t enough.
Nor is the fact that you only have one save slot. While there is a backup checkpoint system that might let you erase some critical error (like losing your main Pawn and not realizing it, or getting too far out into the wild), there’s no real reason not to allow players the freedom of multiple save slots. Granted, it does encourage you to go through the adventure multiple times (which you can do with a New Game +), just to see different endings and a new course of events. But whatever changes different decisions bring about aren’t significant enough to warrant not letting you revert to an earlier save point when you’ve accidentally failed a time-sensitive quest.
In addition to not providing gamers with certain modern amenities, there are a good number of technical flaws the game suffers from. You’re not likely to encounter something which outright breaks any portion of the experience, but there are plenty of bugs like enemies appearing out of thin air just a few feet in front of you, objects being immune to physics or horrendous lip synching (not sure if that last one is a bug or just a complete lack of effort).
Again, there’s nothing that breaks the game. So the fact that you can continually look forward to wandering the wilds of Gransys despite its flaws or glaring oversights in the main quest (apparently Capcom never anticipated that the main character might be female) is really just a testament to how fun combat — the core of the gameplay — truly is.
Dragon’s Dogma certainly isn’t a game for everybody, but for those who enjoyed similar titles like Xenoblade Chronicles, White Knight Chronicles or even Final Fantasy XII, you’ll find the fluid action of this game surpasses all of those. Though it lacks a certain level of polish, if you enjoyed the demo for the game then rest assured, the full version offers you much, much more of the same.
Assassin’s Creed II: Surprisingly, this comparison isn’t as outrageous as it seems. The combat in Dogma has a certainly fluidity to it that Creed has since perfected. While you never reach the beautiful moments of diving off a building to perfectly execute a stealth dagger attack, you get a real sense of true control in Dogma’s combat. Add to that the fact that you can run across some rooftops to access balconies with hidden treasure chests and it’s hard not to think of Dragon’s Dogma as a beta version of Ubisoft’s franchise. Dogma doesn’t reach that level of technical expertise, but the ideas are there.
Final Fantasy XII: Even going as far back to the days of the Playstation 2, the overall experience of Final Fantasy’s world easily exceeds the story telling in Dragon’s Dogma. Though the meat of the combat in Dogma is better by miles, the variety of locations, quests, characters, enemies and flavor of the world of Ivalice is a far stronger foundation to rest on. Granted, FF XII had twelve years to grow that strong, which really just makes me hope for a Dragon’s Dogma sequel (or for Squaresoft to copy Capcom) more than anything.
It’s that time of the year once again. It’s that show where we look ahead to the Electronic Entertainment Expo and make wild predictions about what’s going to happen. Join Robbie, Kyle, Jason, Samantha and Addam as we go through each of the big three and discuss what we want to see next week. Naturally we’re excited to see more from games like Halo 4 and The Last of Us but we also get to learn more about the Wii U and hopefully there will be at least a couple of surprises to keep us interested.
Thank you for listening and please enjoy Talking About Gamers Episode 136.
The Talking About Gamers podcast can be found in iTunes and the Zune Marketplace. Please leave a review there or to provide direct feedback feel free to send an email to firstname.lastname@example.org. You can hit us up on Twitter at @talkaboutgamers and find us on Facebook as well.