In a world where enemy apparitions can only attack from different positions on the y axis, while at the same time circling the stage from any point in a clockwise or counter-clockwise pattern, one man will fly a spaceship that was taken from the world of Geometry Wars and save the pink stick-figures from certain doom…maybe (more…)
Wolf Among Us is the next title being produced by Telltale Games, which most recently cleaned house with their version of The Walking Dead starring Lee Everett and Clementine. Too soon? (more…)
Rainbow Moon, the RPG reminiscent of early SNES JRPGs, came out in July on Playstation Network. The game marked a first for downloadable titles on PSN. Not only did it release at $15 but also included hundreds of hours of content (emphasised by the fact that it includes a trophy earned after 100 hours of the game is played) and a platinum trophy previously restricted to ‘full’ games.
Developer SideQuest Studios announced today via the Playstation Blog that their hit game will be coming to the Playstation Vita in 2013. Details are scarce about the Vita version of the game thus far but it appears to be a straight port of the PS3 game. This shouldn’t come as a surprise considering the influence of early RPGs that aren’t technically demanding.
City Interactive has released the first batch of screenshots for its upcoming game, Alien Fear. This Unreal Engine 3-powered XBLA/PSN shooter is scheduled to release this fall and was shown off at E3.
Alien Fear puts the player in the role of a highly trained elite commando on a mission of sabotage. It will feature “non-stop, visceral run-and-gun action in an explosive environment with meaningful co-operative gameplay.”
While I’ve learned never to trust screenshots entirely, these sure do look pretty. Remember when Microsoft had a 50MB size limit on XBLA games and this type of downloadable shooter was only wishful thinking? Ah, memories.
Starting tomorrow, May 29th, PSN will begin selling Ultimate Editions of some popular games. These Ultimate Editions will consist of the entire game download plus any available DLC. These Ultimate Editions will also be discounted thirty-percent until June 4 with Playstation Plus members getting an additional discount, bringing the total discount up to fifty-percent.
Here’s the list of available titles with descriptions straight from the Playstation Blog.
Rockstar’s open-world Western with DLC offering nine new multiplayer maps, over 25 new multiplayer characters, additional new multiplayer weapons and new trophies. Oh, zombies, too!
$27.99 ($19.59 for PlayStation Plus Members!)
Cole MacGrath returns in SuckerPunch’s action adventure hit. Help save New Marais from the Beast, and itself.
$33.99 ($23.79 for PlayStation Plus Members!)
This survival horror shooter from 2K Games picks up eight years after the ending of the first BioShock. The DLC brings you an increased multiplayer rank (up to 50), 4 new multiplayer characters, 6 new multiplayer maps, 6 new trials maps, new weapons, trophies and trials.
$27.99 ($19.59 for PlayStation Plus Members!)
This intense racing game from Evolution Studios gives you over 40 tracks based in The City, on the west coast of the United States. Play through the Festival solo, in couch co-op, or online multiplayer.
$50.49 ($35.34 for PlayStation Plus Members!)
Treyarch’s latest CoD installment speaks for itself. We’ve added all four Map Packs to this Ultimate Edition, bringing you over 20 new maps and new playable characters.
$66.49 ($46.54 for PlayStation Plus Members!)
Help Cole Phelps clean up 1947 Los Angeles in this captivating open-world crime adventure from Rockstar. This Ultimate Edition includes plenty of additional cases for you to solve.
$27.99 ($19.59 for PlayStation Plus Members!)
2K’s third-person action-adventure sequel offers a gritty mid-century gangster experience you’re sure to enjoy. DLC adds new missions, new clothes and new cars.
$20.99 ($14.69 for PlayStation Plus Members!)
This Avalanche Studios title places you in the fictional Pacific island of Panau, giving you an open-world adventure experience you’re sure to remember. This Ultimate Edition includes new weapons and vehicles for you to enjoy.
$20.99 ($14.69 for PlayStation Plus Members!)
Get the latest version of this 2D fighter classic along with Klassic Costumes for Sub-Zero, Scorpion, Reptile, Mileena, Kitana, Ermac and Jade. Add in new warriors Skarlet, Kenshi, Rain and Freddy Krueger and you have this unbeatable Ultimate Edition.
$34.99 ($24.49 for PlayStation Plus Members!)
It’s rare when the title of a game tells you everything you need to know about it. You really have no clue what you’re getting into when you play a game like Ico or Rage. Wheels of Destruction, however, tells you exactly what you want to know. You realize that there are wheels and destruction, so logically it’s a game about cars destroying each other.
It goes even deeper, however. Wheels of Destruction is a bland, boring and uncreative name that is totally uninteresting. It’s apt then that the game itself is a bland, boring and uncreative mess that has absolutely no reason being released in its current state. Read on to hear just how bad it gets
Wheels of Destruction is a competitive car combat game, much in the same vein as Twisted Metal. You spawn into an arena with the goal of either killing as many players as possible or trying to capture an enemy team’s flag. There are five different vehicles that you can choose from before the match starts or after you die and respawn.
In addition, there are five different arenas to choose from that are supposed to be post-apocalyptic versions of cities like Tokyo, Seattle and London. In reality, the cities look absolutely nothing like the cities they were supposedly modeled on. The most “modeling” they do is by having a giant clock in the middle of the London arena. In addition, they are all way too large making it extremely easy to not find your opponents. There is no real “story” to speak of. You’re just meant to assume that some disaster happened and now people are fighting to the death for some reason. In the recent Twisted Metal, the single player story was definitely a drawback, so in a weird way it’s actually nice that there’s no story.
There are only three different game modes, Deathmatch, Team Deathmatch and Capture the Flag, and these modes have barely any real customization to them. You can choose how many players there are in total, if you want car selection to be randomized or if you want to just play a match with the shotgun weapon. That is it. There are no options to extend or lower the time limit or maximum kill limits. Every match has a thirty player kill limit (save for the Capture the Flag matches which require you to capture the opposing team’s flag five times) and you’ll be lucky to reach that with the giant arenas.
With five different cars to choose from, you would think there would be some actual differences between them. However, the only true difference between cars is their speed. Each car has a health meter and for the larger, slower vehicles, this health is supposedly higher. However, each car seems to take the exact same amount of hits, so even if you are driving the bigger, bulkier car, you are taking a similar percent of damage as a smaller car would. With each car being equipped almost identically, it’s almost pointless to use anything other than the fastest vehicles.
Beyond the cars being almost identical, though, the biggest problem has to be the controls. Instead of being sensible and using both analog sticks, Wheels of Destruction maps both the camera and the movement direction to one analog stick. You have to rotate the camera along in order to rotate your car. This wouldn’t be a big issue if not for two major problems. The first is that your camera moves substantially slower than your car’s rotation speed. As a result, there are a lot of instances where you simply can’t see anything ahead of you until the camera finally decides to catch up.
The second problem, and perhaps most importantly, is that all of this is mapped to the left analog stick. If you haven’t been playing games for the past fifteen years, or so, this might not be an issue, but it’s completely counter-intuitive to move your left analog stick for camera controls. Worse yet is that the right analog stick does absolutely nothing. There’s no reason not to individually map the camera to the right stick and movement to the left. If you think there’s a different control scheme to change this, you’re totally wrong. There are two schemes and neither changes the analog stick movement.
If you want to play the game single player, you’re treated to some of the worst bot matches that have ever been put into a game. The AI specifically seems to be designed to track you and only you. For example, if you go into a game of Team Deathmatch, be prepared for all of your teammates to simply not move for minutes on end. They rarely attack the opposing team and when they do, they’re almost always killed. The opposing team, however, will do everything they can to track you down, but once again the arenas are so big that it’s extremely easy to lose them. Capture the Flag mode has the same problems with teammates actually driving away from the flag. Even in a straight up Deathmatch, bots will rarely attack each other.
Online play suffers from all of the issues that the bot matches have, as well. Arenas are far too big and there’s no discernible difference between vehicles. However, the multiplayer has the added advantage of having a completely moronic spawn system that allows for easy spawn camping. In Team Deathmatch, for example, one team will always spawn on one side of the map in three or four locations, all within close proximity to one another. As a result, if any opponents are on your side of the map, it’s extremely easy to have them simply wait for you to spawn into the game. It’s unbelievably frustrating and just poor game design. Add in the fact that when you are being attacked by the game’s flamethrower weapon your aiming reticule simply disappears and the result is an extremely easy to exploit game.
Wheels of Destruction is a game with almost zero redeeming qualities. There is absolutely no excuse for a game being released in such a broken and nearly unplayable state. Bot matches are zero fun because of poor AI programming and online matches are completely lopsided. Wheels of Destruction may be the single worst game available on the Playstation Network and with games like Hysteria Project available on the service, that’s saying a lot.
Twisted Metal (2012)
While it’s nice that there is no poor attempt at a story in Wheels of Destruction, at least Twisted Metal worked as a decent fun game with a sensible control scheme. The lack of any real variety in Wheels of Destruction makes any further comparisons between these games almost laughable. If you’re looking for a good car combat game, but don’t have the $60 to buy Twisted Metal, just wait for a price drop. Don’t subject yourself to total garbage like Wheels of Destruction.
Twisted Metal: Head On Extra Twisted Edition
If you don’t have the cash for Wheels of Destruction and have a PS3 with backwards compatibility, get Twisted Metal: Head On: Extra Twisted Edition. Though there’s no online functionality, it’s at least fun to play the single player. While the controls are a bit antiquated compared with modern standards, they are decent. You might even be able to find this game for cheaper than the $10 asking price of Wheels of Destruction.
Harmonix has announced that they’re still in the Rock Band business. Rock Band Blitz will be coming to PSN and Xbox LIVE Arcade this summer.
Revealed on tonight’s episode of X-Play, the gameplay in Blitz is reminiscent of Rock Band Unplugged, the PSP entry of the music franchise. There will be no instruments needed as players will hit blocks and switches down note highways of all four instruments at once. Switching between instruments will be crucial to obtaining maximum points.
Perhaps the best thing about this announcement is that all Rock Band DLC will work for Blitz. All Rock Band DLC on your console can be imported into Blitz and with access to the Rock Band Music Store, there are over 3500 tracks that can be added. The game itself will come with twenty-five playable songs. These songs will also be playable to owners of Rock Band 3 as well.
Check out the announcement below.
Sega has announced that House of the Dead 3 will be available exclusively over PSN on February 7 with House of the Dead 4 set to release later this Spring. Both titlesÂ have been updated with HD graphics, trophies, and complete PlayStation Move support.
“The House of the Dead has always been one of SEGA’s most popular series, and over the years we have worked hard to bring that full arcade experience to console owners,” said Haruki Satomi, Senior Vice President of Digital Business at SEGA of America. “The abilities of the PlayStation 3, as well as PlayStation Move, have let us get closer than ever before. The only thing these titles are missing is a need for quarters.”
House of the Dead 4 released in arcades in 2005. This PSN release will be the first time it has ever been available on a home console.
Check out the House of the Dead 3 announce trailer below and let us know if you plan on purchasing either one of these titles in the comments
Sony has cleared up the rumors that its upcoming handheld will only support one PSN account per system.
Speaking to Wired.com,Â Sony Associate Brand Marketing Manager Crystal MacKenzie stated that PSN accounts will be linked to the memory card being used, not to the system itself.
“Your PSN ID is bonded to your memory card and your memory card is bonded to your Vita,” MacKenzie said. “So if you wanted to change different PSN users but use the same memory card, you would need to go factory reset.”
Therefore, you can have multiple PSN IDs for each system, provided you buy a memory card for each account.
I only have one PSN ID so I don’t really see this as a problem. You can’t really blame Sony too much for wanting to keep things limited due to the piracy that ran wild on the PSP. Still, this makes things very expensive for customers with more than one PSN ID or for those who plan on sharing one system in a household.