What were you doing between 2004-2005? If your name is Jill Valentine you were probably participating in Resident Evil Revelations by Capcom. Find out why Jill is so hot, after the jump. (more…)
I did everything in my power to make Resident Evil 6 a better game. Several months ago, in reviewing Max Payne 3, I commented on the fact that Rockstar seemed to be going for cheap scares by having enemies jump out at you from around corners or behind doors similar to how zombies would attack in a Capcom game. I specifically noted that this was a bad thing because the enemies in Max Payne were then the equivalent of zombies with guns. Capcom clearly didn’t listen to conventional wisdom or place nearly enough faith in the transitive properties expressed in this song.
Choosing between one of three campaigns, you’ll have the opportunity to explore several different linear locations in what is a clear attempt to be a third person action horror hybrid. While elements of the classic Resident Evil series remain when playing as Leon, when transitioning to Chris Redfield’s story the focus turns more toward gunplay and useless cover mechanics. Not only has Capcom given zombies fully automatic weapons and rocket propelled grenades, they have turned the zombies into luchador spiders that jump erratically from floor to ceiling. Never before has a Resident Evil game reached the levels of absurdity achieved here.
But at least the absurdity looks nice. Fluids have never flown prettier and the gritty ambiance is so strongly reminiscent of previous Resident Evil successes that it is almost enough to carry this one to glory. Fighting zombies alongside other survivors in a cramped gun store brought back such waves of nostalgia for Resident Evil Outbreak that I genuinely believed I was seeing on screen everything that the development team of that title had imagined so many years ago. Outside these strong scenes, the only issue is the occasional awkward visual stretching of a zombie’s neck just before decapitation, or the odd overly dark graveyard that forces you to adjust your gamma settings.
The narrative itself is every bit as implausible as Resident Evil has ever been. Each of the three protagonists has a partner to work alongside, which gives the game a great cooperative aspect, where every player amounts to more than just someone there to help you with the Army-of-Two-pioneered step-jumps. The cast of characters is almost too dizzying to follow, if anything, and the whole “I’m not quite dead,” trick is way overused. Ultimately, there’s a lot here that we’ve seen elsewhere, which is comforting in a sense when the gameplay takes us so far outside our Resident Evil traditional comfort zone (you can finally move and shoot!). In a world where so many good ideas are taken, it kind of feels like Capcom has given up on genuine originality, including zombies that fly through the air in Chuck Lidell superman punch fashion, zombies that spit acid on you from a distance, zombies that put the morbid in morbid obesity, or zombies that scream at you and run away – all familiar staples for Left 4 Dead fans (especially those who recognize the Shrieker as one who didn’t make the cut).
If RE5 and RE Operation Raccoon City had a baby, this game would literally be it. It has its points of annoyance and will leave the hardcore horror fans behind, while still not achieving solid enough action to satisfy those who are ready for Gears 4. By no means does that make for a horrible game – I actually liked RE 5, and really, surprisingly liked Operation Raccoon City. What it does make for is a game which clearly could have been better had it been given the right elements from previous successes, rather than allowing the weaknesses of both its parents to hold it back.
Are you a Racoon City Survivor? Starting tomorrow Resident Evil 6 launches across North America, and players everywhere will get the chance to see if they can be employee of the moth for the BSAA.
Resident Evil 6 will give players the option to select between three different scenarios that have inter-twined storylines. You will be able to play as, Leon Kennedy, Chris Redfield and Jake Muller. Each main character will have their own sidekick that will be controlled by the AI or a Coop pal either using local or online multiplayer.
I will be picking a copy tomorrow at Best Buy, are you picking it up?
Capcom has detailed some new modes and additional content which are set to release as downloadable content after the October 2 launch of Resident Evil 6.
First up is the new Survivors Mode. This mode will be a twist on versus mode. Players who get killed will respawn as an enemy character with the ability to attack the remaining human characters. You can then take down two human characters to resurrect in human form. Last man or team standing wins.
Next up is Predator Mode. One player takes on the role of the Ustanak, the B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players. The rest of the players’ goal is to kill the Ustanak or at least survive until the end of the session.
Last up is Siege Mode. Choosing the human side in Siege Mode will have players protecting a single NPC, while as a member of the enemy team, players will need to eliminate that same NPC. If the NPC is still alive at the end of the time period, the human team wins.
All three of these modes will support up to six players online and be played using maps from Mercenaries Mode. Players will be able to track their accomplishments in these three modes alongside their main campaign statistics and compare their performance with others by registering on ResidentEvil.Net, the free online service that launches alongside Resident Evil 6.
The prices for these additional modes were not mentioned.
Capcom has released a trailer for its new Resident Evil online service, ResidentEvil.net. This service will be free and promises to enhance the Resident Evil 6 experience for players around the world.
ResidentEvil.net will feature comprehensive stat tracking allowing players to compete with friends and Resident Evil 6 players from all over the globe. Players will also be able to link their status with Twitter & Facebook and earn RE.Net points by connecting to the service and entering regularly organized events.
ResidentEvil.net will be available when Resident Evil 6 launches on October 2. For more information on the service, check out the trailer.
The games of fall are almost upon us and that means it’s that time of the year when we look forward to the holiday season and discuss all the big games coming out soon. Join Robbie, Jason, Samantha and Kyle as we talk about our most anticipated games, the games we think will be a surprise and the games we thing will be disappointing. Almost every big game gets covered: Call of Duty, Halo, Assassin’s Creed, Dishonored, Darksiders, Borderlands, Resident Evil and many more.
Thank you for listening and please enjoy Episode 144 of Talking About Gamers!
The Talking About Gamers podcast can be found in iTunes and the Zune Marketplace. You can listen to Talking About Gamers through Stitcher Radio. We appreciate any reviews or to provide direct feedback feel free to send an email to email@example.com. You can hit us up on Twitter at @talkaboutgamers and find us on Facebook as well.
Today we get a look at the complete Resident Evil 6 achievement list courtesy of X360A.org.
It seems you will be able to pad that Gamerscore quite a bit by completing every campaign with each character. Presumably, this list will also represent the Trophy List for the PS3 version of the game.
Check out the complete list below and of course, like any achievement list, expect some SPOILERS.
It is now confirmed that femme fatale and fan favorite, Ada Wong will be a playable character with her own individual campaign in Resident Evil 6.
Ada’s campaign will be available afther players have completed all three campaigns for Leon, Chris and Jake. Known for being a sort of lone wolf, she will not have a co-op partner. But she will cross paths with the game’s other playable characters during her campaign which will feature unique missions and will provide her perspective on the bioterrorist outbreaks that threaten to wipe out the world’s population.
Check out some fresh screenshots of Ms. Wong in action.
Watch as Leon makes his own version of Dead Presidents.
Okay everyone take a breath. The busiest week in video games is over now and that means it’s time for reflection on everything we just watched. Join Robbie, Kyle, Jason, Samantha and Addam as we go over the press conferences from Microsoft, Sony and Nintendo from this year’s E3.
Despite what most people may say about the press conferences, there were definitely a lot of games shown to get excited about and we do our best to cover as many as we can this week. Microsoft brought out the expected heavy hitters of Halo 4 and Black Ops 2 but also snuck in some surprises with Splinter Cell: Blacklist and South Park: The Stick of Truth. Sony showed off two of the best games at E3 with Beyond: Two Souls and The Last of Us but also managed to become the talk of E3 with a terrible on stage demonstration. Nintendo easily had the most to gain from E3 and we all agree that they squandered the big reveal of the Wii U with few titles and no firm details about pricing and a release date.
This is is just part one of our E3 coverage as we plan to spend more time next week talking about plenty of other games that got us incredibly excited from E3 like Watch Dogs, Far Cry 3, SimCity and more. Thank you for listening and please enjoy Episode 137 of Talking About Gamers.
The Talking About Gamers podcast can be found in iTunes and the Zune Marketplace. Please leave a review there or to provide direct feedback feel free to send an email to firstname.lastname@example.org. You can hit us up on Twitter at @talkaboutgamers and find us on Facebook as well.