“The Walt Disney Company (NYSE: DIS) and Electronic Arts Inc. (NASDAQ: EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.” My thoughts after the jump. (more…)
As our story painstakingly continues, we find our spacefaring felons still holed up in a seedy cantina in Mos Eisner’s spaceport, seeking transport off their dirtball planet and trying (but failing miserably) to barter a fair price for passage to Alderaan.
“Thirty thousand!??” Luke balked loudly at Franz’s courier price, “You gotta be out of your space pirate mind!!! And what kind of a name is Franz Unaccompanied??”
“Eh, this story is thin overall,” Franz lamented, “and it’s hard to come up with parody names when spoofing something that’s been lampooned more times than that Soldier X guy from the P.G.R. podcast makes racial epitaphs. Look, you wanna dance, you pay the quarter.”
The two smugglers sat in silence across a small table from our beleaguered and borderline-maniacal heroes, who were silently pondering Franz’s offer.
Luke turned to Obi Wang and gave him an “OH NO HE DIDN’T” expression, but dared not mouth off to Franz openly, fearing he might receive a brutal whooping at the hands of the older but tough looking ruffian.
“Yeah, fine no problem.” Obi Wang finally responded, “But we gotta am-scray ast-fray, like oday-tay, get me?” Obi Wang winked at the pirates, trying to impress them with his super sleuth-y Pig Latin code words.
“Stop that, you sound like a nerd.” Franz replied with a scolding look on his face, “so ok, we’re a – go in about twenty. Go get your things girls, and meet me at docking bay 3-2-1.” Franz leaned back on his chair’s rear legs, trying to look cool as he sipped his banana daiquiri. Our heroes stood up as they prepared to leave, but awkwardly lingered at the table, seemingly wanting to reply to the smuggler with something witty but unable to muster any words. “Uh, Class dismissed dorks…..you can go now.” Franz finally said in an annoyed tone. Obi Wang and Luke sheepishly left the table area, grabbing the droids as they made for the cantina’s exit.
“Thirty thousand!!” Han blurted joyously, slightly spilling some of his daiquiri on Chewbuttcrack as he bolted from his seat. “The blonde kid and that gay wizard must really be desperate!! I can finally pay off that overdue newegg.com bill! Quick Chewie, get the Thousand Year Pigeon ready for takeoff, I wanna say goodbye to the bartender, these banana daiquiris are really to die for.” Franz then took an enthusiastic sip of his drink with the use of one of his privately stocked silly straws, a beverage item Franz inexplicably loved, much to Chewbuttcrack’s embarrassment.
Chewie looked at his best friend with mild annoyance as he wiped the spilled drops from his wookie-mane. “Sigh. Yes, very well my Fuhrer. Although please do not tardy long, I wager we shan’t make an exit with these wanton fugitives in tow without some sort of danger be founding us.” He made for the exit, turning for one final glance at Franz, who was sucking every last drop of his daiquiri, making a loud and obnoxious sound in doing so. “I should have finished medical school.” Chewie lamented to himself as he left.
About five minutes later, after thanking the bartender and complimenting him on his superb drink-making skills, Franz was making his way towards the exit when he was stopped by a blaster – toting Rodian. “Going somewhere, Unaccompanied?” Coveto smugly asked, nudging the space pirate back towards the table.
“Oh, hey Coveto. How’s your momma?” Franz asked jokingly in attempt to break the ice. “Seriously though, good to see you buddy. And I got Java’s money. It’s all good baby.” Han cooed as he sat back in his chair. “Hey, you want a banana daiquiri? They are sooo good! Garson! Two banana daiquiris por favours!!”
“NoIdontwantabananadaiquiri!!!” Coveto responded, hissing the run-on sentence as he mimicked Franz’s voice mockingly. Coveto then sat down across from him. “What I want is for you to pay your newegg bill, now!!” Coveto then raised his blaster above the table, aiming the nozzle directly at Franz’s head.
“Hey, take it easy with that thing Mr. Crotch-y-Pants! I don’t have it on me yet, but It’s as good as mine! Got a nice ferry going, payday will be sweet!” Franz leaned back on his chair against the wall and began to make shadow puppets with his left hand while slowly un-holstering his blaster from his waist with the right.
“Sorry Unaccompanied, times up.” Coveto retorted, trying in vain to ignore the enthralling pageantry of Franz’s shadow puppet theatre. “Java-the-Script runs a tight online business, and when an invoice is overdue, it is paid in blood. I mean jeez, who told you to order all those silly straws if you didn’t have the cash to pay for it??”
“Hey I like silly straws; they make drinking beverages an adventure! And you know….you can never have too many……” Franz dolled on as he fully removed the blaster from his side holster, slowly preparing to make his move.
“Enough of this!! Say goodbye you deadbeat….your time is up…..wow, you really make those shadows come ali….” before a fully distracted Coveto could finish his sentence, Franz put a well-placed laserblast through the enforcer’s left eye.
“Scoundrels do it doggy style baby!!” Franz proclaimed with a smug look on his face, looking at Coveto’s slumped-over corpse as he rose to leave.
“What does that even mean in this context??” The bartender, who had been observing the confrontation from a distance, asked Franz in a confused tone, looking annoyed at having to clean up the smuggler’s dirty work.
“Hmm? What? Uh….…I dunno. Thought it sounded cool, but I guess its kinda weird, seeing as how the body’s face down…yeah. I’m…I’m not a necrophiliac or anything. I…I’m sorry about the mess. Well, see you guys later?” Franz was now the one standing awkwardly by the table, waiting for some sort of reassuring reply. When none came, he slowly walked out the door, overcome with embarrassment and promising himself not to come back to the cantina for at least a few weeks…..
Sometime later, after a few more drinks, some illegal drug use and general loitering, Luke, Obi Wang and the two droids began making their way towards Mos Eisner’s docking bays. “I can’t believe you agreed to pay that dirtbag thirty thousand!!” Luke protested in his usual whiny manner, unbeknownst to him how his constant bitching was beginning to infuriate his companions.
“I can’t believe you actually think I’m going to pay him.” Obi Wang responded, a half smile forming on his decrepit face. “Haven’t you been paying attention? These are the ways of the Force. Do whatever, say whatever, run like hell when you have too, hit him when he’s already bleeding, sell out your own mother for a break. You should be taking notes.”
“This doesn’t seem like the way of a noble warrior” Luke observed.
“HUH!! That’s big talk from a guy who likes to spy on strange women taking showers and whines like a friggin girl scout on her first period!” Obi Wang shot back defensively. Luke hung his head and nodded in newfound acknowledgement of who he really is. “Anyway, I will teach you more as we settle along our way. And here it is…..bay 3-2-1.”
The group passed through an archway that had the opened into a huge outdoor lot. There stood docked a large, bulky freighter: The Thousand Year Pigeon.
“Ok ladies” exclaimed Franz as he stepped out of the ship’s entry ramp, “I got three rules: one, do NOT touch anything in the mini-fridge, especially the gallon of banana daiquiri I have chilled. That is MY gallon of banana daiquiri. Mine. Rule numero two, only Chewie and I get to decide what radio stations we play. We have really good musical tastes, so don’t worry about that one. Okay?? Good, let’s roll out people!!”
Franz began to re-enter the ship when Luke interrupted him. “What’s three?” he asked.
“What?” Franz looked puzzled as he turned to face our heroes.
“What’s rule three? You said you have three rules but you only mentioned two” Luke replied.
Franz looked at Luke with scorn as he suddenly felt a strong desire to punch him in the kidney. After about ten seconds, Franz composed himself and smirked at the young degenerate. “Rule three? Your mother is a whore and we all get a turn riding her, that’s rule three.” Franz deadpanned.
Luke looked down as his eyes began to water. “I never knew my mother.” He replied softly.
The rest of the group looked at Franz with disbelief, nodding their heads at his apparent insensitivity. Franz stood there, again embarrassed by his choice of words, unable to muster anything but an awkward smirk.
Finally, Chewbuttcrack broke the silence. “Again, you have proven to be a magnanimous host and an inspiring orator.” Chewie stated in a sarcastic tone, looking at Franz with an accusatory gaze. Franz shrugged and continued to look both baffled and embarrassed. “My friends,” Chewie continued, “Allow me to apologize for our uncouth captain. Please, board our humble vessel and make haste, we shan’t be staying much longer. Also feel free to listen to whichever station you find most fitting to listen to as we take leave, and you can have AS MUCH DAIQUIRI as you like!!” Chewie then quickly gave Franz a scolding look, knowing that the smuggler was about to protest.
Franz sighed and shook his head. “This is going to be the worst smuggling operation ever.” he loudly lamented as the entire group began to board the ship. “Rule number four, Chewie is a jerk”, he went on, “Rule number five, I wish I hadn’t taken this crummy job. Oh and rule number six, no one uses my silly straws…………..”
Disney recently purchased the Star Wars Franchise for four billion dollars. They immediately stopped supporting all licensed third party Star Wars products. Angry Birds Star Wars was launched anyway, good or bad? (more…)
This week on Talking About Gamers join Jason, Samantha, Addam and Kyle as we talk about things that bring out emotion in us. Jason is regretful of his purchase of XBLA’s Deadlight, Addam is freaked out by some recent indie horror games, Kyle is excited for The Old Republic to go free to play and Samantha is disappointed in the games available on the PlayStation Vita.
Staying on the topic of emotions we discuss the idea that graphics need to be photorealistic in order to convey them properly. Other topics for this week include our interest in a standalone Day Z game, the gaming industry’s fixation on Metacritic and the success of season passes and premium game services.
Thank you for listening and please enjoy Episode 143 of Talking About Gamers!
The Talking About Gamers podcast can be found in iTunes and the Zune Marketplace. You can listen to Talking About Gamers through Stitcher Radio. We appreciate any reviews or to provide direct feedback feel free to send an email to email@example.com. You can hit us up on Twitter at @talkaboutgamers and find us on Facebook as well.
As promised on last week’s show, this week on Talking About Gamers we’re finishing off our time with E3 with some talk about some of the game we didn’t get a chance to discuss last week. Join Robbie, Kyle, Jason, Samantha and Addam as we cover such titles such as Watch Dogs, Star Wars 1313 and Dishonored. We also have some surprise games we are excited about that you might not expect. In addition to looking forward to all the great games, we also take some time out to give impressions from some recent games by talking about Lollipop Chainsaw and Silent Hill Downpour.
Thank you for listening and please enjoy Episode 138 of Talking About Gamers
The Talking About Gamers podcast can be found in iTunes and the Zune Marketplace. Please leave a review there or to provide direct feedback feel free to send an email to firstname.lastname@example.org. You can hit us up on Twitter at @talkaboutgamers and find us on Facebook as well.
At today’s EA press conference, there were a couple of interesting announcements. We learned that the game will be getting an update soon that will include a large amount of new, playable content. This will include a new planet to explore, a new space battle, a higher level cap and various other updates.
Most interestingly, however, was the announcement that The Old Republic will be free-to-play up to level 15 starting in July. This is a huge move for the game, as many members of the Bioware team working on this game were recently laid off. This appears to be a major strategy to get more players and could indicate that the game isn’t doing as well as EA hoped. If they really are losing more and more players, there is the very real possibility that the game could become a true free-to-play game in the future.
Xenoblade Chronicles has been a long time coming for North American Wii owners. The game released last year in both Japan and in Europe while Nintendo of America held fast to the notion that it would never make the trip across the pond. Due to an overwhelming response as part of Operation Rainfall, a movement started to get three high-profile Wii games released in America, Nintendo decided it is worth their time to bring it out in America.
The world of Xenoblade Chronicles is one that is definitely foreign and unique. There are two giant creatures, Bionis and Mechonis, who literally form two separate worlds for all existence to live on. The beings on these worlds are at war with each other in a timeless battle that stretches back to when Bionis and Mechonis themselves were awake and fighting. Now the two behemoths sit dormant while the life on them carries on the conflict.
Shulk starts out as just a simple guy trying to get with a girl.
Amongst this huge battle is the main character, Shulk. He’s a teenager who lives in the relatively quiet town of Colony 6. It’s been one year since the last major battle against the Mechons and the young man spends his time examining a legendary sword, the Monado, which was the key to the previous victory. The Monado is capable of cutting through Mechon armor, making it a highly helpful weapon in the war.
When Mechon forces return and attack the peaceful town, Shulk is forced to take up the Monado and fight back. With the colony devastated and people killed, Shulk takes up the task to seek out the Mechon and get revenge. What starts out as a simple tale eventually turns epic, as Shulk and the Monado become the centerpiece for the war and the key to saving the entire world.
Environments are just plain massive.
To call Xenoblade Chronicles epic is about as apt a description as possible. It’s a lengthy journey with massive, open environments and an adventure that has Shulk and his companions crossing the entirety of the Bionis and beyond. The scope of the game is incredibly impressive and there are few games that have such a giant world, let alone a game on the Wii. Throughout your world-spanning tale you will visit bright plains, dank caverns, snowy mountains, floating cities and much more. Being a Wii game the textures are muddy and there are some bouts of slowdown but the design and scale of the world is amazing.
Another reason the game feels epic is because of the carefully crafted story. The simple duo of Shulk and his best friend Reyn quickly jumps to a full party of various races. The vast majority of the cutscenes are fully voiced and the acting is solid all around. Similar to how your party grows, the plot jumps from simple to complex over the course of the game, with several great twists along the way. By the end of the game you will hardly recognize how simple the story was at the beginning of your tale.
The hamster-like Nopon play the comedic role in an otherwise serious tale.
Everything about Xenoblade Chronicles mimics this simple-to-complex path. The combat is perhaps the best example of this. Fighting is a mixture of real-time action with an ability cooldown system like one you might find in an MMO. Enemies roam the world and you can choose to attack them or avoid them. Many are docile and will ignore you while others will attack on sight. Combat takes place in the world; you aren’t transported to a battlefield and then whisked back upon victory. Being in real time means that you can move your character around and target different enemies as you wish.
If you don’t touch anything the game will do a simple auto-attack. However, every character has several abilities, called Arts, which can be used as often as you like, barring the cooldown. Every Art is unique to the character and each usually has multiple uses. Shulk’s Back Slash, for example, does high damage but the damage is tripled if done from behind an enemy. Similarly his Air Slash will make a foe suffer Break but if done from the side it will also slow the enemy. These qualifications make each battle fun as you aren’t just standing in place spamming the same Arts over and over again; instead you are forced to move around the battlefield.
The Arts and auto-attack are just the beginning of the complexity of combat. Each character also has a special ability known as Talent Arts which unleashes some special power. You use the Talent Art by filling a gauge through auto-attacks, meaning you want to use a nice mix of auto-attacks and Arts in order to be successful. There is also a system of Break, Topple and Daze that helps incapacitate enemies for greater damage. Lastly there are Chain Attacks, which allow your party to coordinate attacks of your choosing for significant damage.
Battles are fast paced and tons of fun.
Combat is an absolute blast and throughout the long journey never gets boring. It does suffer a bit from over-reliance on the standard Tank/Healer/Damager system but there is enough complexity in the characters that you can mix and match to find your favorite combination that works. While Shulk is the main character of the story, you can play as any character and Shulk doesn’t even have to be in your party. Of course there are moments where you will want to keep him in, like battles against Mechon. The Monado also gives Shulk the ability to see visions of the future, which you can then take action to prevent. Basically you don’t have to have him in your party but you probably always will.
A big part of what makes the combat work is the crazy amount of customization available for characters. Characters can have eight Arts available at a time and almost everyone will have far more than that, allowing you to design a character to fit a role. You can further affect this through equipment and weapons, of which there are tons. Each piece of equipment also changes the look of your character, which is always a cool thing to have in an RPG. Some pieces of equipment have innate abilities while others have open slots to insert gems, allowing you to really decide what attributes of a character you want to focus on. You obtain gems through a great crafting system that is complex but fun to learn.
Another aspect of customization is being able to rank up various passive skills for each character. You can then link these skills to other characters based on their relationship. This is based off a system called Battle Affinity that tracks the relationships between characters in your group. During battle there will be QTE-like moments where you have to hit B to either encourage or compliment another character, increasing the relationship. It might sound silly, and maybe it is, but it’s cool to be in the midst of battle and do a great attack and then hear “Nice one Shulk.”
I adore when a game’s cutscenes reflect what armor and weapon a character is using.
The main story of Xenoblade Chronicles is long. I had a mostly streamlined playthrough and ended up around 55 hours to beat the main story. However there is is plenty of side content to get lost in along the way. Side quests are abundant, with some quest givers handing out four or five at once. These quests are great ways to explore the different regions more fully and are also great for making money. For some reason, few quests offer experience points for completion but you will fight plenty of monsters during them, meaning it’s not a total loss.
The only downside of the side quests is that there are so many of them it’s hard to keep track. The game has a full quest journal but it does a poor job of telling you where to go for each quest and there are no map markers or anything like that. It does do perhaps the most brilliant innovation in all of side-quests in games: when you have collected your item or defeated your monster the quest is complete. You don’t have to trek back to town to get your reward. Instead you get it immediately. On top of the many, many side quests are plenty of other activities like side story moments called Heart-to-Hearts to seek out, an item trading system and an entire colony reconstruction side-plot. As if that wasn’t enough, you can start a New Game Plus with your levels, weapons and items intact.
The gem crafting system is just one of the many distractions you can partake in.
The last thing that needs to be mentioned in this review is how the game controls. This is a Wii exclusive but luckily it doesn’t offer any type of waggle or motion control. The game can be played either with a Wii Remote and Nunchuk combo or with a classic controller. I played through with the Wiimote and found the controls to be great except for the absence of a second analog stick. The camera controls are pretty bad and will require babysitting at times. It’s not too bad for most of the game but when you enter situations with close quarters it can be downright terrible. Without a second stick you are forced to use the d-pad for adjustments but it’s just not the same. It’s possible that these problems are avoided with the classic controller but I could not test it out.
Xenoblade Chronicles is a massive game in both the scope of the game and the options available. It’s one of the deepest RPGs you will ever play and the story is very good, keeping you interested throughout your long journey. The brightest spot for Xenoblade is definitely the combat, which is complex but highly rewarding at the same time. If you own a Wii you owe it to yourself to play this great game.
The Legend of Zelda: Skyward Sword: The last big Wii game was Skyward Sword and while Xenoblade doesn’t offer any waggle, they are fairly comparable. Both offer huge worlds with tons to do. Both also have great art design that is marred by the power of the Wii and the lack of high definition. Xenoblade offers the superior experience through a more cinematic story and a much fresher experience overall.
Star Wars: The Old Republic: Xenoblade Chronicles feels a lot like an MMO in many ways. It has the cooldown of abilities, massive open environments, mobs of enemies to fight; even the side-quests are handed out like in an MMO. Xenoblade offers an MMO-ish experience with all the online stuff taken out and honestly it might be a better game for it. The story is presented much better and you have a greater cast of characters to draw from. Of course it’s not Star Wars but that’s hardly fair to complain about.
A long time ago in a galaxy far, far away, RPG fans had never heard of a Mass Effect and no one was talking Dragon Ages. Instead Bioware was known for creating what most consider the pinnacle of Star Wars games: Knights of the Old Republic. It changed what many people thought about how a story could be told in video games and rocked the Star Wars universe by introducing an era that is arguably more interesting than the original movie trilogy and prequels.
However, like I said, that was a long time ago. These days Bioware is probably more known for the epic Mass Effect series but many people, this writer included, still hold Knights of the Old Republic up as Bioware’s crowning achievement. So, naturally, when the developer announced that they would be returning to the series, except on a scale grander than ever before, gamers were thrilled. Bioware proclaimed that it wasn’t just making KOTOR 3, it was making 3, 4, 5, 6 etc. The MMORPG now known as Star Wars: The Old Republic wanted to offer everything that was great about the original game while also diving into the highly competitive MMO market. After spending 30 days with the game I have had a lot of fun and I would love to tell you about my adventure.
The Old Republic starts out with one of the most difficult choices a gamer will ever have to make: how do you want to play? There are eight different classes in the game, four for the Republic and four for the Imperials. Each class has its own unique story and, as my adventure as a Sith Inquisitor showed, the story is actually very compelling and interesting.
Unlike many MMOs who divvy out quests through text boxes and bland descriptions, every person you meet in The Old Republic is fully voiced and each quest offers some interesting story to put everything in perspective. This goes for both the main quest line and the dozens of side quests found throughout. While it’s true that many of the things you do on quests are common MMO tropes like collecting an item, killing a group of people, etc. it becomes a better experience just because of the story behind everything.
After making the hard decision to go with a Sith Inquisitor and crafting my character into a Twi’lek named Baak’ti, I set off to Korriban to begin my trials to become a true Sith. From the very beginning you get to see the scope of choices available in The Old Republic. Sure, I may be a simple slave who is aspiring to be an evil lord of the Sith but that doesn’t mean I have to be a bad guy. By using Bioware’s brilliant dialog wheel I can make my character evil, sarcastic, nice or any other combination. Unlike in Mass Effect the responses aren’t laid out in any predetermined fashion; there aren’t light-side options on the top and dark-side options on the bottom. In most cases you have three choices and you will have to read each carefully instead of just going with the easy answer.
The opening world does a great job of leading everything that The Old Republic is about. You start out lowly and weak. As an initiate into the Sith order, I didn’t even get a lightsaber, instead I was forced to use a training vibrosword until I finally passed my trials. After some cutscenes and plenty of dialog, you are thrown out into the world and you get to experience combat. Action is based around familiar MMO tropes with various abilities that run on cooldown timers before you can use them again.
At face value combat isn’t too interesting and I often got into familiar patterns of abilities based on their cooldowns. However as the game progresses, situations require more strategy as you gain more unique abilities. Strategy is especially emphasized when playing with other players, as people will quickly fall into their proper roles with everyone needing to do their part. When playing single player The Old Republic mimics this situation by introducing companions.
The first companion I got, and the one that was most useful, was Khem Val. He is an alien known as a Dashade, who are famous for literally consuming force users. As my character was a ranged/healer class I used Khem Val as a tank/melee class and with this combination I was able to get through everything the game threw at me. Having him with me also introduced a character to basically be my friend, although one I had to earn the trust of. He commented about my actions and participated in conversations. Your companion grows to like you based on your choices in dialog and their preference is not just simple good/evil. Khem favored power and despised showing weakness but he was not above sparing life or helping others if it helped me.
After clearing the opening planet of Korriban and becoming an apprentice in the Sith order I was finally granted a lightsaber and sent off by my master to the planet of Dromund Kaas. It is at this point that I saw how my journey through The Old Republic would go. When you reach a new planet, as directed by your main quest, you will find a large area that will serve around ten hours of content to play. As you go about your main quest you find many, many side quests to go on. The game handles these well by giving you several quests to embark on in the same area as your next main quest objective. Since you’ll be in the area anyways it makes sense to go a little out of your way and complete these quests. It also doesn’t hurt that completing quests gives you a significant chunk of experience and nice items. Some of these are simple one-and-done quests while other can be multi-tiered planet spanning quests.
Once you have progressed through your story quests on a given planet and completed as many side quests as you like, you move on to the next planet and the whole process starts over again. This progression became a little stale after the fourth or fifth planet but the game does make an effort to help you. This is accomplished through the wide difference between planets and the ongoing stories in each new area. Dromund Kaas is a large jungle planet with tons of wild life and an entire section revolves around a rebellious Sith who has a giant compound you need to attack. In contrast Balmorra is an arid world where the Empire has recently conquered the local population and, naturally, not everyone is happy about it. Or you might end up on Nar Shadaa, a metropolis filled with underworld dealings and warring gangs. Each new planet feels different and the stories never get stale.
The best aspect of The Old Republic, by far, is the cooperative experience available. There are a variety of quests in the game that are designated as Heroic, ones which are harder and are recommended tackling in a group. These play out like most side quests but they feature much stronger monsters and also have the best rewards for completing. I was able to complete most of these through simple pick-up groups and it was always a fun experience playing with someone else, even if that person was someone I didn’t actually know. For those looking for even more challenge the game introduces Flashpoints, which are stand-alone, repeatable missions that are brutal and should really be tackled with a full group of four. These missions have mini-bosses and a final boss which will put your whole party to the test.
While the combat in co-op is fun, it’s the cutscenes that are the big innovation. Everyone participates in conversations and each player chooses their own dialog option. Then the game does a dice roll for each player to determine who “wins” that choice. Highest number gets to speak and make the decision. It’s an awesome way to get everyone involved in a system that otherwise would result in everyone except the main character just standing by and watching.
Whether you play The Old Republic with others or solo, it’s a rewarding experience. In my thirty day trial I put in close to fifty hours and only got about halfway through my character’s story. Things do get a bit repetitive at times but main plot and the stories around each side quest make it bearable. I am definitely interested to continue playing and see how everything will end up, not mentioning my desire to start another character to see the universe from a new perspective and experience a completely different storyline. The monthly fee of $15 definitely hurts but if you can stomach the price, you’ll find The Old Republic is a great game, especially if you have other people to play with.
Star Wars: Knights of the Old Republic: At times it’s a pretty close battle between the two but the original gets the nod for a variety of reasons. One of the more important ones is just the idea of it not being an MMO. You won’t have to pay $15 a month to enjoy the greatness of Knights of the Old Republic. The combat is also more interesting although the strategy you find in The Old Republic isn’t present in the original. It’s also highly replayable, something of a concern for The Old Republic. Those quests and areas that started to get repetitive with my first character might be even doubly so should I revisit them with another character.
DC Universe Online: Being the only other MMO I have played, I can easily say that The Old Republic blows DC Universe Online out of the water. I commented on repetitive and uninteresting quests in The Old Republic; this problem is magnified in DC Universe simply through the lack of any semblance of a compelling story. The combat is more interactive in DCU but I found it less compelling than The Old Republic’s. Still DCU lets you fly, which is an important factor to consider.
On Talking About Gamers this week we are Bioware and EA heavy. Join Robbiejo, Forgetfool, Golf Rat and guest Paradise as we discuss a variety of topics having to deal with the developer and publisher duo. We start off with a report from Forgetfool about his experience with one month of Star Wars: The Old Republic. After that we revisit Mass Effect 3 to get Golf Rat and Paradise’s opinions on the game. We also take the time to discuss the two new pieces of DLC coming to Mass Effect 3.
Continuing the DLC discussion we talk about Capcom’s stance on day one DLC and talk about Battlefield 3′s new feature that allows you to purchase weapons and unlock. We also take a moment to dicuss the recent news of the TAG forums closing.
Thanks for listening and please enjoy Episode 129 of Talking About Gamers.
The Talking About Gamers podcast can be found in iTunes and the Zune Marketplace. Please leave a review there or to provide direct feedback feel free to send an email to email@example.com. You can also hit us up on Twitter at @talkaboutgamers.