Having launched with a range of great titles including the latest in a long line of Super Mario games, it looks like Nintendo is keen for 2013 to be the year of Wii U – with a line-up of releases that look set to cater for everyone.
There are Wii U games that promise platform fun, high octane racing and much more – but what can action fans expect? Here is our pick of the Wii U crop that have recently been released.
Ninja Gaiden 3: Razor’s Edge
Nintendo kicked off the year in style with the latest entry in the popular ninja series that started out on the Nintendo Entertainment System and SNES over a decade ago. The story sees gamers take on the role of Ryu Hayabusa as he attempts to free himself from a terrible curse while battling all manner of powerful opponents and mastering an arsenal of weapons. Ryu is joined by Ayane, a female ninja who will help him along the way as a playable character in both solo and two-player online co-op mode.
Marvel Avengers: Battle for Earth
Based on the immensely popular comic book franchise and taking elements of story from the legendary Secret Invasion comic series, Marvel Avengers: Battle
for Earth is likely to be a tempting purchase for fans of the box office busting super hero team. Play as one of 20 different Marvel characters and use motion control to execute special moves and attacks, with game modes that include co-operative, arcade, campaign, versus and many more – providing loads of shelf life to enjoy.
Aliens: Colonial Marines
If you think your heart can take it, the long-awaited Aliens: Colonial Marines has hit the Wii U console this month and picks up the action that follows the 1986 James Cameron classic movie Aliens. As part of a team of marines, you’ll need to board the abandoned U.S.S. Sulaco and figure out what was the terrible fate befell its crew. Be warned though, there are
terrifying Xenomorphs everywhere looking to tear you apart at the first opportunity, so pick up your weapons and stay alert soldier!
Of course, Wii U isn’t the only thing on Nintendo’s agenda as there some great Nintendo 3DS games on the way too. As you’d expect, there are puzzle and brain training titles, but keep an eye out for some of the new action and adventure releases that will also arrive as the year goes on.
Back when the original ‘New’ genus of the Mario Bros. canon was released unto the world in 2006 it was heralded as a backwards-engineered marvel, a retro revolution. ‘Finally,’ the masses cried, ‘Mario’s back. No more open worlds, no more contrived companions. Mario’s back in the two dimensions he’s only ever belonged in.’
4 games later and the whole ‘New’ maxim has become something of a joke. ‘New? Don’t you mean Old Super Mario Bros.’ Arsey McFart would guffaw into a bag of chewy homebrew. And rightfully so.
The original 2D Mario platformers back in heady NES/SNES days were consistent harbingers of innovation, the veritable crafters of pretty much everything we today consider platformers to be. If it wasn’t for that little thing called ‘copyright,’ we should by right be playing ‘Marioers.’
These days…not so much. New suits, more coins, more players: Nintendo took the grandmotherly approach to food with their omnipotent portly plumber: more is better.
Fortunately, New Super Mario Bros. U – despite its Megazord of a title - is a tentative return to form, though it doesn’t exactly ‘innovate’ so much as renovate.
It’s a prototypically idyllic summer’s day and Peach is dining with her favourite whipping boy, his brother and two obviously aristocratic Toads (seriously, how come Messrs.’ Yellow and Blue get to dine at the big table while the rest wallow in the fields and live in houses made of Mushrooms which, you have to assume, they are in some way related to? Hypocrisy I tell you.) Then, presumably because he wasn’t invited again and suffers from crippling emotional/social behavioural problems, Bowser kicks off. Using a brand new airship – with a fleet of militaristic children in tow – and its remarkably dexterous giant hand appendage, he disposes of the mustachioed plumbers and proceeds to vomit lava everywhere in a misunderstood attempt at making friends. It’s then up to Mario and his subordinates to once again save the day and murder everything in their way.
All of your classic Mario staples are here and accounted for: themed worlds; plenty-o-platforms, power-ups and pitfalls; goombas, koopas and dry-bones; frustration, swearing and platonic violence. Just like the good ol’ days. And all the days since then.
In this sense New Super Mario Bros. U is your archetypal Mario experience. Either you know what that means – and how you feel about it – or you’ve been living under a rock for the past 30 years. Trying to convert a staunch opposer to Mario goodness with this game would be tantamount to trying to convert someone to vegetarianism by saying ‘hey, I know you don’t like carrots, but what about this surrealy similar grey carrot instead?’ Parsnip’s ain’t fooling nobody.
The most important question then is: what’s new? A refreshing amount actually.
While the world’s themselves are the standard fair – desert, lava, snowy, snore – individual levels contain a wealth of creative flair. A notable highlight is the level (yes, singular level, what the hell Nintendo!) entirely stylized as a living breathing watercolour painting. Reminiscent of the utterly gorgeous and generally brilliant Valkyria Chronicles, the background, platforms and perils all look like a Van Goughian wet-dream. In what is a universally very pretty game – and by far the visual pinnacle of the Mario series – this one level stands as the clear aesthetic highlight.
Elsewhere, textures are crisper and the series’ staple hyper-colourful preoccupations look glorious in HD. Stylistically the game is dissapointingly similar to the previous Wii iteration (there are innumerable comparison videos on youtube made by those with less pertinent things at hand) but looking at the proverbial big picture, in this case the TV screen rather than the Gamepad, and the overarching technical superiority is clear to see.
Gameplay wise the game is as good as unchanged. You run, jump, ground-pound, spin, wall-jump and murder your way from left-to-right, from level-to-level. The dedicated run button (1 on the WiiMote) is always welcome and the odd level (note: the ghost houses) mix things up a bit. Overall however, on the face of it, little has changed in the last 30 years.
Power-ups on the other hand are one-part carbon copies – the fire and ice flowers – one-part effective re-workings such as the raccoon suit and mini-mushroom.
We’ve seen the raccoon suit several times before and it ostensibly hasn’t changed too much. You use it to float, temporary sort-of fly a bit with a shake of the remote, cling to walls for a period of time and bounce callously across hordes of enemies like some lightweight ball of flubber death. The raccoon suit is very much what you make of it. Simply want help surviving pitfalls/skipping tricky sections? Go for it. Want to rack up the high scores on the game’s new Challenge mode? You can do that too. In single player it truly shines when collecting star coins and reaching hidden areas, deft use of the game’s robust wall-jump and float mechanics making it possible to reach seemingly impossible areas. It’s a suit of nuance and surprising skill, a subtle indication of gameplay evolution from the days of the one-two run-and-jump.
The mini-mushroom however – while functionally brilliant: run up walls, across water, through little pipes; bounces on enemies to safety; jump like an impish Spiderman – is something of a heterocosm for the game’s collective failings: it’s only available on two levels.
Much like with the watercolour level and many of the other pan-gameplay highlights – bouncy candyfloss clouds = ridiculous fun/genocidal death – the mini-mushroom is needlessly constricted to point of spitefulness. New Super Mario Bros. U is, when played with friends, possibly the most hectic balls-to-the-wall piece of local multiplayer fun and mayhem you could ask for. Single player however, while still undeniably entertaining, can start to feel empty regardless of the huge collection of levels and gameplay ideas therein. You will still have a good time, but the lack of cohesion throughout worlds and the flippant attitude regarding creative quirks haven’t got the whacky multi-player veil to hide behind.
Talking of multi-player, it’s suggested that you play with one of two groups of people: 1) complete strangers so you won’t care about causing them physical harm and 2) either loved ones or good friends who you could never murder because you like/love them or some silly crap like that.
Multi-player is fun. It is also the single greatest cause of domestic violence in the industrialised world.
Players can decide between working together or – as is almost always the case because every human is inherently evil to their rotten, spiteful, gangrenous core – against each other. Expect to die – a lot – Mr. Douchey McDouche, your ex-friend, moves that platform again. And you die. Again. It won’t be long – a matter of minutes maybe – before levels descend into one almighty free-for-all of petty one-upmanship. And it’s bloody brilliant.
Outside of the story levels (and it’s post-game content should you send Bowser back to his lonely hovel) New Super Mario Bros. U offers 2 bonus modes: Challenge and Boost. Challenge mode challenges (fwahaha see what they did there?) players to complete specific tasks such as clearing levels within a time limit or killing a group of enemies without touching the floor. Boost mode finds players traversing an automatically scrolling level, collecting coins to up the speed in an effort to finish in as quick a time as possible. In what is already a frenetic game, Boost mode ups the ante to ridiculous – but ceaselessly enjoyable – levels. Challenge mode however is where the true bonus enjoyment lies; many of the levels task players with mastering a specific element of the game – be it the raccoon suit or double/triple jumping – which, for the completionists among us, acts as an organic way of pulling out the game’s technical minutiae.
New Super Mario Bros. U is – on top of an admirable return to form for the chubby ‘hero’ – the triple distillated essence of multiplayer madness. As a technical game it is a peerless experience, the dictionary defined ‘platformer.’ Though it’ll never reach the nostalgic heights of the series’ youth and it’s doubtlessly guilty of laziness in certain parts it is, as a multiplayer experience at least (for solo you’re still better off with Rayman) completely untouchable. It also introduces the Baby Yoshi who are so ceaselessly adorable (they sing AND dance) you’ll have no choice but to gouge out your eyes save a lifetime of endless gushing at their relentless pudgy cuteness.
Story – 8
Gameplay – 10
Graphics – 9
FINAL SCORE: B+ (27/30)
With the Wii-U Nintendo have set out to achieve the impossible, question is: how close did they come?
Back in 2006, Nintendo’s (still) bizarrely named Wii console hit the gaming community like a jolly, Technicolor behemoth. Made of fuzz and squidgy loveliness. With a moustache.
With one look at the game-controller come TV-remote come sex-toy the console and it’s doctrine of motion controlled fun for the family was quickly denounced by the gaming press and public as king of the gimmicks, doomed to a Gamecube-esque fiscal failure before a swift collapse upon the rotting pile of consoles that time forgot. Over 100 million units later and the world ate its collective words, feet and faces.
In the final quarter of last year (and therefore long enough ago for this review to be less than pointless) Nintendo released its follow-up, the Wii-U. Even before its first sale the console faced a near-impossible task: following an incredibly fruitful device, the success of which was capitulated by its sheer surprise factor. Everything thing it did or didn’t do would be seen through the turd-coloured glasses of the Wii’s success, in much the same way the 3DS has never escaped from the looming, volumous shadow of the DS.
But this is all very silly. Like with the 3DS, the Wii-U deserves the chance to be judged off its own success and capabilities. Not to mention that judging anything according to the anomalous Majin Buu-esque success of the Wii is tantamount to fighting a bear with a celery stick.
This is that judgement.
As an actual physical box the Wii-U can be described as unattractive at best. Or maybe not so much unattractive as uninteresting. It’s rectangular, fairly thin, with slightly curled edges making for a sort of chunky, shiny hamburger shape. There’s nothing wrong with it, it’s fine, the physical matte-finished embodiment of ‘meh.’ I can’t talk for the basic white package, but the shiny matte texture of the premium package certainly helps to pretty the whole thing up, albeit at a sacrifice to portability; the surface acts as an impractical finger-print detector, any effort towards moving the thing becomes an exercise in criminal print-based evasion.
The buttons, disk drive and two of four USB drives are located flatly across the front with the various power, input and accessory ports slapped across the backside like a salacious cow. No Gamecube controller ports this time around I’m afraid, unless they’re hidden beneath some secret panel I’ve yet to come across. Considering how there’s no Gamecube backwards ability however it seems unlikely. Fiddly little scratchy talon things act like a makeshift stand for the console too. It’s a neat idea but they unfortunately tear the matte casing to pieces when moved, like with religious holy marriage you must pick a spot and not move them goshdarnit.
The general mundanity of the console does nothing to what lies beneath however. Like the fabulous Butterfree from the lumpy Metapod, the Wii-U is a superficially misleading device.
I’ll make this argument until I’m blue in the face and dead in the brain: of all the consoles previous generation the one that would have best benefited from HD graphics was the Wii. The abundance and variety of colour, the diversity and creative implementation of artistic styles and nuances, you don’t need to look any further than Viva Pinata on the Xbox, LittleBigPlanet on the PS3, to see that the true beauty of HD lies in colour and flamboyance, not grim browns and grimmer men trudging through cut and paste muddy landscapes of post-apocalyptia.
With the Wii-U we finally get a custom-made device for this experience.
I haven’t played every release game and so I can’t comment on the ported games like Arkham City and Mass Effect 3, but the likes of Nintendoland and Super Mario Bros. U, experiences made by Nintendo themselves, look absolutely gorgeous and wonderfully demonstrate the prowess of the Wii-U. Textures, colours and animations shine lustrously.
The dashboard menus however, while looking clean and accessible, are a tad too clinical, too refined, to aptly convey the characteristic warmth of Nintendo’s enterprises. They also look a little washed out and ultimately boring, especially when not online. When connected to the rest of the world however, as politely but consistently demanded by the console from the get-go, your personal shiny homeland gets flooded with messages from the wonderful new online platform ‘Miiverse.’
It works. Works well in fact. And not just in contrast to the mewling mess that the Wii coughed up all over the carpet. It’s good in comparison to the best, the big-boys, the X-Box lives of this world. Except this one is free. And adorable.
Speed and download times are of course dependent on your personal circumstance, but seeing as I live on what can only be described as a glorified farm in the middle of nowhere in South Wales (which I doubt many people could even hope to point to on a map!) and even I had a fair speed on the go, I’d say things are looking rosy. That dreaded and well-documented initial update to even get online took about an hour which, so far as I was concerned, didn’t matter too much. I made a sandwich.
The primary draw in terms of online offerings is the Miiverse. Effectively a Ninendo-ised Twitter, Miiverse is split according to different games and apps each of which has it’s own community. You can go into any of these communities and post pictures, questions, statements, penises (although probably not because of administrators) to a limit of a fair-sized box or a hundred characters. It’s neat, addictive and moreish. Just broke a record on Nintendoland? One tap on the gamepad and you’re into the Miiverse community with next to no delay. From there you can post whatever you like and jump back into your game again, happy in the knowledge that you’ve improved someone’s day like some benevolent Bat-Man or Jesus.
The Miiverse is big and getting bigger, the best way of learning what it’s like is to get stuck in yourself. So what are you waiting for?
Finally, the various interfaces are clean, tidy (as mentioned before) and easy to manage which makes for a welcome difference to the Wii’s piss-up of an attempt previously. However, a lot of the convenience of interacting with the Wii-U’s browser and various apps (all the regulars here: youtube, facebook, twitter, lovefilm, Netflix) stems from the sheer joy of the Gamepad.
The Gamepad was the ‘thing’ this time around, like the Wiimote or the double-screens or the 3D. Thankfully, it’s a thing that works like a charm.
I’ve spoken to a fair few people who own Wii-U’s and have read impressions from various spooky corners of the Internet and there is a definite prevailing first reaction: ‘Oh golly, that there Gamepad is sure smaller than I expected.’
It may look titanic in the adverts and promos but it’s actually just under a foot long and weighs about the same (or maybe even less) than a standard X-Box pad. Button’s are nicely placed to be within reach of all but the most irregular of hand-spans and the joysticks have a refreshing stiffness to them, reminiscent of the Vita’s offerings.
The main draw is, of course the touch screen. Measuring about the length of a standard Wii-mote the clarity of the screen’s HD image is remarkable.
While colours lack the vibrancy of their HDTV counterparts the Gamepad’s graphical capabilities are nothing to sniff at. Nintendoland, as it was indeed created to do, best demonstrates the relationship between the on-screen footage and that on the TV. While it can be a bit jarring to move from screen-to-screen it only takes a little getting used to and quickly becomes second nature.
Another neat feature is the Gamepad’s personal audio output. On the Wii-U’s own screens it outputs a small percussion beat to compliment the music from the TV. It’s a small feature but a brilliant one, showing a loving attention to detail and offering developers a fantastic tool for future projects. The Baby Yoshi’s on Mario Bros. U, for example, sing along to the main theme through the Gamepad. It’s heartbreakingly adorable.
Add to that a gyroscope, touch controls, headphone jack, mic and TV remote functionality and you’re left with the sonic screwdriver of video games.
The Wii-U is an impressive piece of kit. While unremarkable on the outside it is a smooth and striking beast within. Powerful enough to be graphically relevant (at least for now, things will very likely change over the next year or so) and full of fresh/ revised ideas, it has a strong foundation for a fruitful lifespan. It’s success and legacy depends, as with everything else in this industry, on its support. Nintendo will doubtlessly fill the device with its own charming creations but the main issue is predicated on third party support: will it go the way of lazy ports (ME3, Ninja Gaiden 3), or unique and interesting experiences à la Zombi-U? Time will tell and we can only hope. As it stands, the Wii-U has had a decent launch, the honeymoon period of which is approaching its end.
Question is: what’s next?
Most years on my birthday all I’ve gotten was a free breakfast at Denny’s. In 2009, I was given the gift of Assassin’s Creed II. This year’s birthday will feature the launch of a video game console. On November 18, 2012, Nintendo plans to release their next venture into the home market by unleashing the Wii U. Preorders have been flying off the virtual shelves since Nintendo’s mouthpiece, Reggie Fils-Aime, announced price point and launch date. GameStop has stopped taking preorders and now has a waiting list for those poor lost souls who couldn’t get in on time. Analysts are saying that the launch of the Wii U is going to be the biggest thing since Pac-Man! I’m exaggerating, but they did say they expect holiday sales to go through the roof.
All the window dressing and hyperbole aside, the skeptic in me needs to look under the hood first to see if everything checks out. The first thing I want to look at is the strength of the launch titles. In the past I’ve been blessed by Sony, Microsoft, Sega, and Nintendo with such awesome the likes of Tetris, Panzer Dragoon, Virtua fighter, Halo (Combat Evolved), Soul Calibur, and Super Mario World. I’ve also been burned by these same companies with titles such as Night Trap, Street Fighter: The Movie: The Game, and Peter Jackson’s King Kong.
The Wii U’s launch titles include, just to name a few, Call of Duty: Black Ops II, Wipeout 3, Epic Mickey 2, Fifa Soccer 13, Tekken Tag Tournament 2: Wii U Edition, New Super Mario Bros. U, Ninja Gaiden 3, Nintendo Land, Darksiders II, Assassin’s Creed III, Zombi U, Scribblenauts Unlimited, and Batman Arkham City: Armored Edition. The most awesome thing about this lineup is that Nintendo now has proper third party support. These look like full games coming out for the Wii U. In the case of Arkham City, it’s a game with extra content exclusive to the Wii U. Gone are the days of Nintendo having to delay releases in order to make a sanitized, watered down version of a game. A lot of gamers are still mad at the lack of blood in Mortal Kombat for the SNES, and the fact that Nintendo 64‘s Cruisin’ USA was not only a poor port, but that it was highly censored.
The bad thing about these third party launch titles such as Assassin’s Creed III, Darksiders II, Call of Duty: Black Ops 2, and Batman: Arkham City, is that they are coming out later than their Sony and Microsoft counterparts. I don’t have much urge to play these games on the Wii U because at this point I would have already played them on a different console. Even in the case of Call of Duty: Black Ops 2, which would have only been out for five days, if I’d wanted to get in on the ground floor and play it day one, I wouldn’t be able to count on Nintendo. Also, no one is really sure how online is going to work if it works at all. Nintendo is virtually untested in these online waters, which is why they’ll most likely drown.
New Super Mario Bros. U looks interesting, but it’s a rehash of a game that has three iterations: first on the DS, then on the Wii and the recent release on the 3Ds. Ninja Gaiden 3: Razor’s Edge could be worth its salt, but it’s not worth the 300 dollar opening price tag. There are a few significant added extras in the Wii U version that the Xbox 360 and PS3 versions do not have. Decapitation and dismemberment will be brought back, as will the Karma Counter. You can do some nifty extras with the game pad including weapon selection and extra bits of information. Wii U’s version will also add in new enemeies, as well as a female ninja. To top it all off it will include all the DLC from the previous two versions of the game. Truth be told it might end up being a great game but it is not a system seller.
Nintendo Land and ZombiU look very promising. The fact that Nintendo Land is going to be set as a theme park tickles my childhood. It’s like Showbiz Pizza, but without the terrible tasting pizza and highly disturbing animatronic band. It comes with 12 really cool minigames, and beer for your parents. Zombies are hot right now. ZombiU is a reboot of an old PC game I used to love called Zombie. The survival horror genre has needed an injection of something cool, and this just might be it. The amount of awesome things you can do with the GamePad are in fact very innovative. Alas, I’m just waiting to see how Nintendo will disappoint us this time. Also, as horrendous as Epic Mickey was, the sequel will probably fare no better. However, I am interested in the Oswald the Rabbit shorts that will be included on the disc, but I can wait until someone uploads them to YouTube.
Once again Nintendo is playing catch up to the big boys. They’ve struck gold in the past with the Rumble Pack, analog sticks, and of course, motion control. Aside from that Nintendo has, recently, been as stubborn as a mule when it comes to innovations. It’s as if they fail to realize they need to move forward to survive in an aggressive market such as video games. While they were so busy “printing money” with their motion control they didn’t realize that they were shooting themselves in the foot when it came to the more core gamers. Now that they’re starting to push third party games they’re coming off like the scorned former boyfriend who barely procures a prom date at the last minute while the ex has had guys lining up at her locker to ask her out.
In 1992 there was a Robin Williams film called Toys starring himself, LL Cool J, Joan Cusack, and Robin Wright. The plot of this film centers around a children’s toy maker who up and dies one day. Feeling that his son was not ready to take the reins of the company, the toymaker puts his warmongering military brother in charge of the company. The brother wants progress in the company. He wants war toys and action figures, which the toymaker never believed in creating. When the brother asks for sketches from the new war toy division he is presented with colorful animal tanks and trucks in the style of the original toymaker’s vision. The brother yelled and called it “baby [crap!]” That is Nintendo in a nutshell, stuck in the past and still producing baby crap.
Instead of progressing Nintendo makes their tiny leaps and bounds with Kid Icarus shoes and Tanooki suits. Gamers wanted Nintendo to do away with expensive cartridges. They wanted full motion video and discs like the Playstation and Sega 32X. Instead gamers got another cartridge that was super expensive and couldn’t do half of what other consoles were doing. However, polygons and cylinders never looked better! When Nintendo did finally go to discs they were those adorable chocolate chip cookie looking things that brought back painful memories of the early 90s and those horrible minidiscs. Nintendo wanted us to ignore that and focus on the console being square and cute. Baby crap!
The people wanted online play and the ability to connect with other gamers when the Wii launched. Nintendo gave us friend codes as long as our arms. Mine was 93843947274234798274837, give or take a few numbers. The people wanted a cool first person shooter the likes of Halo or Call of Duty. Nintendo gave us The Conduit. Baby crap! When XBLA and the Playstation Store took off with indie games Nintendo gave the world Wii Ware. While we did get some cool indie series like Bit.Trip as well as And Yet It Moves from Wii Ware, progress was too slow, and the interface was absolutely horrendous to look at. People clamored for Netflix. Nintendo gave it to us…two years after everyone else.
While none of these points I made are truly indicative of how the Wii U will perform, it merely helps to show the history of Nintendo when it comes to innovations and catching up with its two console cousins. High definition finally coming to Nintendo is too little, too late, especially since Sony and Microsoft will once again put Nintendo behind graphics wise when they come out with their own next generation consoles.
The Wii U Controller looks cool, but for some games, people will still have to use the WiiMote and Nunchuck, which are still in the dark ages when it comes down to it. Why isn’t the WiiMote rechargeable and why isn’t the Nunchuck going wireless? Maybe Nintendo loves seeing those YouTube videos where people smack themselves in the face with the Nunchuck; They are a riot! That is the only logical explanation I can give for why that thing is still wired like a 1960′s rotary phone from Ma Bell. The Wii U will make money no matter how far behind Nintendo is. However, they won’t be getting a dime of my 299 dollars!
Nintendo finally unveiled pricing and release information for the Wii U this morning during a live-streamed press event in New York.
The system will be available in two models – an 8 GB basic model and a 32 GB premium model. The basic model will be white and include the console, a gamepad, AC adapters, a sensor bar, and a HDMI Cable for $299. The premium model will be black and include everything in the basic model plus a packed-in copy of Nintendoland, a deluxe digital membership which earns online shoppers rebates for downloadable Wii U titles and charging cradles for $349.
While the price is a little too high for me, it’s not crazy high. How much does upgrading an iPhone cost every year? Anyways, if you’re interested in pre-ordering a Wii U, you might want to head down to your local Gamestop. I’m hearing that it’ll only be available for pre-order today. This could just be in my area but just a heads up for anyone interested.
At E3 this year, we got our first look at Batman: Arkham City Armored Edition for Wii U. Warner Bros promised the same story and gameplay of Batman: Arkham City plus all the available downloadable content , a new Battle Armored Tech [B.A.T.] Mode and new armored suits for Batman. Today, they revealed that Catwoman will get some armored suits as well.
Besides that, nothing else was really explained about it. But hey! They also sent official Wii U box art for the game! And it’s really, really blue. Check it out.
Some box art for the Wii U versions of Ubisoft titles Assassin’s Creed III, Marvel’s The Avengers: Battle for Earth and Just Dance 4 have surfaced on Amazon.ca.
These could be placeholder images but they look pretty official to me. No comment on the box art has been made from Nintendo or Ubisoft. Either way, check them out and let us know what you think about that blue and yellow system logo.
Nintendo of America President Reggie Fils-Aime appeared last night on The Late Show with Jimmy Fallon to showcase the Wii U.
Fallon is known for having videogame-focused weeks on his show that help showcase and promote upcoming products from the industry. To close out the latest weeklong event, the Reggienator brought by Nintendoland and ZombiU.
Check out the video below.
Check out the latest details about Darksiders II and more games at Nintendo’s E3 website.
A new Scribblenauts game has been announced for the Wii U. The game is a sequel to Scribblenauts and Super Scribblenauts which are both on the Nintendo DS. Scribblenauts Unlimited features more gameplay options with players able to create objects from their surroundings. The ability to create a unique object in an almost photoshop like feature on the Wii U will surely open up a whole range of new options in the way Scribblenauts is played. Scribblenauts Unlimited also features a multiplayer mode which is new for the series.